I know theres a ton of info floating around on the forums covering this sort of topic but after our last game I had a few more detailed questions I'm not finding clearly defined. (And they may well not be.) 1. Hard suit has the ability to recycle waste to create food and water indefinitely. Theres no loss of matter as its reused? How appetizing are your food pellets water collections going to be after a few hundred recycles? 2. Feedstock cost and consumption. I recently ran "Mind the WMD", while on Mar's our hero's need to make ammo and repairs. With the small fabber they were given this seems reasonable. So what exactly can they put in it? Shovel in Martian rock and dust...or would they have to have a pre-made kit of feedstock along with blueprints for each item? I'm no science major but I'm understanding the changes on are on a molecular scale not an atomic one correct? So it's not making matter from whole cloth or changing elemental properties? This has been answered for more complex items (as requiring more rare feedstock) but for even simple items to function in the same manner must share certain chemical properties? Thanks in advance for any further info and apologies if I've missed something thats already been covered.
—"The difference between truth and fiction, people expect fiction to make sense."