Contents

1 Lack
2 Enter the singularity
 2.1 Starting out
  2.1.1 What is a roleplaying game?
  2.1.2 What is transhumanism?
  2.1.3 Post-apocalyptic, conspiracy and horror themes
  2.1.4 But how do you actually play?
  2.1.5 What do players do?
  2.1.6 Where does it take place?
  2.1.7 Ego vs. Morph
  2.1.8 Where to go from here?
  2.1.9 Terminology
3 A time of eclipse
 3.1 A people’s history of an unfortunate universe
  3.1.1 Eclipse phase timeline
 3.2 The solar system after the fall
 3.3 Transhumanity
  3.3.1 Inequality
  3.3.2 Clades and separation
  3.3.3 First contact: the factors
 3.4 Culture and society
  3.4.1 The longing for earth
  3.4.2 Nostalgia jewelry
  3.4.3 Fear and paranoia
  3.4.4 Real and social distance
  3.4.5 The rise of cultural regions
  3.4.6 Cultural experimentation
  3.4.7 Gender, sexuality and relationships
  3.4.8 The diversity of habitats
 3.5 Technology
  3.5.1 Living with infotech
  3.5.2 Opening Pandora’s gate
  3.5.3 Going beyond the known
  3.5.4 Muses
  3.5.5 Attitudes towards AGIs
  3.5.6 Attitudes towards mental alterations
  3.5.7 Travel
  3.5.8 Privacy
  3.5.9 Low-tech existence
  3.5.10 Life, death and morphs
  3.5.11 Entertainment and media
  3.5.12 Lost lore
  3.5.13 Metacelebrities
  3.5.14 Popular types of entertainment
 3.6 Politics and power
  3.6.1 The inner system
  3.6.2 The outer system
 3.7 Keeping the peace
  3.7.1 Law enforcement
  3.7.2 Punishment
 3.8 The economy
  3.8.1 The old economy
  3.8.2 The transitional economy
  3.8.3 The new economy
 3.9 Habitats
  3.9.1 Planetary settlements
  3.9.2 Space habitats
  3.9.3 Scum barges
  3.9.4 A diversity of floating worlds
  3.9.5 The largest habitats
  3.9.6 Microgravity habitats
  3.9.7 Private habitats
 3.10 Factions
  3.10.1 The hypercorps
  3.10.2 Political blocs
  3.10.3 Autonomist Alliance
  3.10.4 Socio-political movements
  3.10.5 Religious groups
  3.10.6 Criminal factions
  3.10.7 Firewall
 3.11 System Gazeteer
  3.11.1 Sol (the Sun)
  3.11.2 A quick primer on transhuman habitats
  3.11.3 Vulcanoids
  3.11.4 Mercury
  3.11.5 Venus
  3.11.6 Earth
  3.11.7 Luna
  3.11.8 Mars
  3.11.9 Martian Trojans
  3.11.10 Asteroid belt
  3.11.11 Jupiter
  3.11.12 Europe
  3.11.13 Ganymede and Callisto
  3.11.14 The Trojans (Jovian Trojan and Greek asteroids)
  3.11.15 Saturn
  3.11.16 Titan
  3.11.17 Uranus
  3.11.18 Neptune
  3.11.19 The edge of the system
  3.11.20 Extrasolar systems
4 Game mechanics
 4.1 A note on terminology and Gender
 4.2 Core rules
  4.2.1 The ultimate rule
  4.2.2 Dice
  4.2.3 Making tests
  4.2.4 Target numbers
  4.2.5 When to make tests
  4.2.6 Difficulty and modifiers
  4.2.7 Criticals: rolling doubles
  4.2.8 Defaulting: untrained skill use
  4.2.9 Simplifying modifiers
  4.2.10 Teamwork
 4.3 Types of tests
  4.3.1 Success tests
  4.3.2 Opposed tests
 4.4 Time and actions
  4.4.1 Action turns
  4.4.2 Types of actions
 4.5 Defining your character
  4.5.1 concept
  4.5.2 motivations
  4.5.3 Ego vs. morph
  4.5.4 character stats
  4.5.5 Character skills
  4.5.6 Character traits
  4.5.7 Character morph
 4.6 Things characters use
  4.6.1 Identity
  4.6.2 Social networks
  4.6.3 Cred
  4.6.4 Rep
  4.6.5 Gear
  4.6.6 Implants
  4.6.7 Psi
  4.6.8 Game rules summary
5 Character creation
 5.1 Character generation
  5.1.1 Step-by-step guide to character creation
  5.1.2 Character concept
  5.1.3 Choose background
  5.1.4 Choose Faction
  5.1.5 Spend Free Points
  5.1.6 Spend Customization Points
  5.1.7 Purchase Gear
  5.1.8 Choose Motivations
  5.1.9 Final Touches
 5.2 Starting Morphs
  5.2.1 Biomorphs
  5.2.2 Pods
  5.2.3 Synthetic Morphs
  5.2.4 Infomorphs
 5.3 Traits
 5.4 Positive Traits
  5.4.1 Adaptability
  5.4.2 Allies
  5.4.3 Ambidextrous
  5.4.4 Animal Empathy
  5.4.5 Brave
  5.4.6 Common Sense
  5.4.7 Danger Sense
  5.4.8 Direction Sense
  5.4.9 Exceptional Aptitude
  5.4.10 Expert
  5.4.11 Fast Learner
  5.4.12 First Impression
  5.4.13 Hyper Linguist
  5.4.14 Improved Immune System (Morph Trait)
  5.4.15 Limber (Morph Trait)
  5.4.16 Math Wiz
  5.4.17 Natural Immunity (Morph Trait)
  5.4.18 Pain Tolerance (Ego Or Morph Trait)
  5.4.19 Patron
  5.4.20 Psi
  5.4.21 Psi Chameleon (Ego Or Morph Trait)
  5.4.22 Psi Defense (Ego Or Morph Trait)
  5.4.23 Rapid Healer (Morph Trait)
  5.4.24 Right At Home
  5.4.25 Second Skin
  5.4.26 Striking Looks (Morph Trait)
  5.4.27 Tough (Morph Trait)
  5.4.28 Zoosemiotics
 5.5 Negative Traits
  5.5.1 Addiction (Ego Or Morph Trait)
  5.5.2 Aged (Morph Trait)
  5.5.3 Bad Luck
  5.5.4 Black Mark
  5.5.5 Combat Paralysis
  5.5.6 Edited Memories
  5.5.7 Enemy
  5.5.8 Feeble
  5.5.9 Frail (Morph Trait)
  5.5.10 Genetic Defect (Morph Trait)
  5.5.11 Identity Crisis
  5.5.12 Illiterate
  5.5.13 Immortality Blues
  5.5.14 Implant Rejection (Morph Trait)
  5.5.15 Incompetent
  5.5.16 Lemon (Morph Trait)
  5.5.17 Low Pain Tolerance (Ego Or Morph Trait)
  5.5.18 Mental Disorder
  5.5.19 Mild Allergy (Morph Trait)
  5.5.20 Modified Behavior
  5.5.21 Morphing Disorder
  5.5.22 Neural Damage
  5.5.23 Oblivious
  5.5.24 On The Run
  5.5.25 Psi Vulnerability (Ego Or Morph Trait)
  5.5.26 Real World Naiveté
  5.5.27 Severe Allergy (Morph Trait)
  5.5.28 Slow Learner
  5.5.29 Social Stigma (Ego Or Morph Trait)
  5.5.30 Timid
  5.5.31 Unattractive (Morph Trait)
  5.5.32 Uncanny Valley (Morph Trait)
  5.5.33 Unfit (Morph Trait)
  5.5.34 VR Vertigo
  5.5.35 Weak Immune System (Morph Trait)
  5.5.36 Zero-G Nausea (Morph Trait)
 5.6 Character Advancement
  5.6.1 Changing Motivation
  5.6.2 Switching Morphs
  5.6.3 Improving Aptitudes
  5.6.4 Improving Skills
  5.6.5 Learning New Skills
  5.6.6 Specializations
  5.6.7 Improving Moxie
  5.6.8 Gaining/Losing Traits
  5.6.9 Improving Rep
  5.6.10 Making Credit
  5.6.11 Improving Psi
6 Skills
 6.1 Skill overview
  6.1.1 CORE SKILLS: APTITUDES
 6.2 USING SKILLS
  6.2.1 SKILL RANGES
 6.3 APTITUDES
  6.3.1 APTITUDE-ONLY TESTS
 6.4 COMPLETE SKILL LIST
 6.5 SPECIAL SKILLS
7 Action and combat
 7.1 Action turns
  7.1.1 Step 1: Roll initiative
  7.1.2 Step 2: Begin first action phase
  7.1.3 Step 3: Declare and resolve actions
  7.1.4 Step 4: Rotate and repeat
 7.2 Initiative
  7.2.1 Initiative order
  7.2.2 Simplifying initiative
  7.2.3 Speed
  7.2.4 Delayed actions
 7.3 Actions
  7.3.1 Automatic actions
  7.3.2 Quick actions
  7.3.3 Complex actions
  7.3.4 Task actions
 7.4 Movement
  7.4.1 Movement rates
 7.5 Combat
  7.5.1 Resolving combat
  7.5.2 Combat summary
 7.6 Action and combat complications
  7.6.1 Aimed shots
  7.6.2 Ammunition and reloading
  7.6.3 Area effect weapons
  7.6.4 Armor
  7.6.5 Asphyxiation
  7.6.6 Beam weapons
  7.6.7 Blind attacks
  7.6.8 Bots, synthmorphs and vehicles
  7.6.9 Called shots
  7.6.10 Charging
  7.6.11 Demolitions
  7.6.12 Falling
  7.6.13 Fire
  7.6.14 Firing modes and rate of fire
  7.6.15 Full defense
  7.6.16 Gravity
  7.6.17 Grenades and seekers
  7.6.18 Hostile environments
  7.6.19 Improvised weapons
  7.6.20 Knockdown/knockback
  7.6.21 Melee and thrown damage bonus
  7.6.22 Multiple targets
  7.6.23 Objects and structures
  7.6.24 Range
  7.6.25 Reach
  7.6.26 Scatter
  7.6.27 Shock attacks
  7.6.28 Subdual
  7.6.29 Suppressive fire
  7.6.30 Surprise
  7.6.31 Tactical networks
  7.6.32 Touch-only attack
  7.6.33 Two-handed weapons
  7.6.34 Weilding two or more weapons
 7.7 Physical health
  7.7.1 Damage points
  7.7.2 Damage types
  7.7.3 Durability and health
  7.7.4 Damage value
  7.7.5 Wounds
  7.7.6 Death
 7.8 Healing and repair
  7.8.1 Biomorph healing
  7.8.2 Synthmorph and Object repair
 7.9 Mental health
  7.9.1 Stress points
  7.9.2 Lucidity and stress
  7.9.3 Stress value
  7.9.4 Trauma
  7.9.5 Derangements
  7.9.6 Disorders
  7.9.7 Stressful situations
  7.9.8 Willpower stress tests
  7.9.9 Hardening
  7.9.10 Mental healing and psychotherapy
8 Mind Hacks
 8.1 PSI
  8.1.1 THE NATURE OF PSI
  8.1.2 ÆTHER JABBER: ASYNCS
 8.2 PSI
  8.2.1 USING PSI
  8.2.2 PSI-CHI SLEIGHTS
  8.2.3 PSI-GAMMA SLEIGHTS
 8.3 PSYCHOSURGERY
  8.3.1 THE PROCESS OF PSYCHOSURGERY
  8.3.2 PSYCHOSURGERY MECHANICS
  8.3.3 ROLEPLAYING MIND EDITS
  8.3.4 PSYCHOSURGERY PROCEDURES
  8.3.5 THE LOST
9 The Mesh
 9.1 Mesh Capabilities
  9.1.1 Meshing Technologies
  9.1.2 Information Overload
 9.2 Interfacing: AR, VR, And XP
  9.2.1 Augmented Reality
  9.2.2 Virtual Reality
  9.2.3 Experience Playback
 9.3 Mesh Uses
  9.3.1 Personal Area Networks
  9.3.2 Virtual Private Networks
  9.3.3 Social Networks
  9.3.4 Mobile Offices
 9.4 Islands In The Net
  9.4.1 Darkcasts
 9.5 Mesh Abuses
  9.5.1 Hackers
  9.5.2 Malware
 9.6 AI And Infolife
  9.6.1 AI
  9.6.2 Muses
  9.6.3 AGI
  9.6.4 Seed AI
  9.6.5 Transhuman Infomorphs
 9.7 Everyday Mesh Mechanics
  9.7.1 Mesh Interface
  9.7.2 Mesh ID
  9.7.3 Accounts And Access Privileges
  9.7.4 Mesh Gear Quality
  9.7.5 Computer Capabilities
  9.7.6 Software
  9.7.7 Traffic Filters And Mist
  9.7.8 Slaving Devices
  9.7.9 Issuing Commands
  9.7.10 Distance Lag
  9.7.11 Accessing Multiple Devices
 9.8 Online Research
  9.8.1 Search Challenges
  9.8.2 Handling Searches
  9.8.3 Real-Time Searches
  9.8.4 Hidden Data
 9.9 Scanning, Tracking, And Monitoring
  9.9.1 Wireless Scanning
  9.9.2 Physical Tracking
  9.9.3 Digital Activity Tracking
  9.9.4 Sniffing
 9.10 Privacy And Anonymization
  9.10.1 Privacy Mode
  9.10.2 Anonymization
 9.11 Mesh Security
  9.11.1 Authentication
  9.11.2 Firewalls
  9.11.3 Active Monitoring
  9.11.4 Encryption
 9.12 Intrusion
  9.12.1 Preconditions
  9.12.2 Circumventing Authentication
  9.12.3 Intrusion Tests
  9.12.4 Intruder Status
  9.12.5 Changing Status
  9.12.6 Brute-Force Hacking
 9.13 Intrusion Countermeasures
  9.13.1 Security Alerts
  9.13.2 Passive Countermeasures
  9.13.3 Active Countermeasures
 9.14 Subversion
  9.14.1 Augmented Reality Illusions
  9.14.2 Backdoors
  9.14.3 Crashing Software
  9.14.4 Eliminating Intrusion Traces
  9.14.5 Hacking Vpn
  9.14.6 Scripting
 9.15 Cyberbrain Hacking
  9.15.1 Entrapment
  9.15.2 Memory Hacking
  9.15.3 Puppeteering
  9.15.4 Scorching
  9.15.5 Shutdown
  9.15.6 Terminate Cortical Stack Feed
 9.16 Radio Jamming
  9.16.1 Jamming Radar
 9.17 Simulspaces
  9.17.1 Simulmorphs
  9.17.2 Immersion
  9.17.3 External Mesh Interaction
  9.17.4 Simulspace Rules
  9.17.5 Domain Rules
  9.17.6 Cheating
  9.17.7 Hacking Simulspaces
 9.18 AI And Muses
  9.18.1 AI Limitations
  9.18.2 Commanding AI
 9.19 AGI And Infomorphs
  9.19.1 Software Minds
  9.19.2 AGI Characters
10 Accelerated Future
 10.1 Backups And Uploading
  10.1.1 Cortical Stack Backups
  10.1.2 Uploading
  10.1.3 Backup Insurance
  10.1.4 Backup Complications
 10.2 Resleeving
  10.2.1 Resleeving Biomorphs And Pods
  10.2.2 Resleeving Synthmorphs
  10.2.3 Resleeving Costs
  10.2.4 Integration
  10.2.5 Alienation
  10.2.6 Continuity Test
  10.2.7 Infomorph Resleeving
 10.3 Forking And Merging
  10.3.1 Alpha Forks
  10.3.2 Beta Forks
  10.3.3 Delta Forks
  10.3.4 Gamma Forks
  10.3.5 Neural Pruning
  10.3.6 Handling Forks
  10.3.7 Merging
 10.4 Egocasting
  10.4.1 Egocaster Security
  10.4.2 Darkcasting
 10.5 Morph Brokerage
  10.5.1 Morph Availability
  10.5.2 Morph Acquisition
  10.5.3 Renting Morphs
 10.6 Identity
  10.6.1 Identity Verification
  10.6.2 Circumventing ID Checks
 10.7 Life In Space
  10.7.1 Space Habitats
  10.7.2 Immigration And Customs
  10.7.3 Space Travel
 10.8 Nanofabrication
  10.8.1 Raw Materials
  10.8.2 Blueprints
  10.8.3 Time
  10.8.4 The Programming Test
 10.9 Reputation And Social Networks
  10.9.1 Social Networks
  10.9.2 Reputation
  10.9.3 Using Networks And Rep
  10.9.4 Favors
  10.9.5 Reputation And Identity
 10.10 Security
  10.10.1 Access Control
  10.10.2 Detection And Surveillance
  10.10.3 Active Countermeasures
11 Gear
12 Game Information
 12.1 Secrets That Matter
  12.1.1 Extraterrestrial Intelligences
  12.1.2 The First Seed AI
  12.1.3 The True History Of The Titan
  12.1.4 Infection
  12.1.5 The Fall
  12.1.6 After The Fall
 12.2 Firewall
  12.2.1 History
  12.2.2 Organization
  12.2.3 Methods
  12.2.4 Long-Term Strategies And Goals
  12.2.5 Firewall And Other Organizations
 12.3 The ETI
 12.4 Exhumans
  12.4.1 Neurodes
  12.4.2 Predators
 12.5 The Exsurgent Virus
  12.5.1 Biological Nanovirus
  12.5.2 Digital Virus
  12.5.3 Nanoplague
  12.5.4 Basilisk Hacks
  12.5.5 Exsurgent Strains
  12.5.6 Using The Exsurgent Virus
  12.5.7 Roleplaying Exsurgents
  12.5.8 Exsurgents
  12.5.9 Exsurgent Psi
  12.5.10 Exsurgent Psi-Gamma Sleights
  12.5.11 Exsurgent Psi-Epsilon Sleights
 12.6 The Factors
  12.6.1 Origin And Evolution
  12.6.2 Xenobiology
  12.6.3 Exosociology
  12.6.4 Factor Motivations
  12.6.5 The Factors In Game
  12.6.6 Factor Phenotypes
 12.7 The Iktomi
 12.8 The Pandora Gates
  12.8.1 The Wormhole
  12.8.2 Operations
  12.8.3 Gatecrashing
  12.8.4 Anomalies
 12.9 Project Ozma
  12.9.1 Methods
  12.9.2 Project Ozma And Firewall
 12.10 Prometheans
 12.11 The Titan And Their Legacy
  12.11.1 Deadly Machines
  12.11.2 Self-Replicating Nanoswarms
  12.11.3 Nanovirii
 12.12 Gamemastering And Administration
  12.12.1 Awarding Rez Points
  12.12.2 Reputation Gain And Loss
  12.12.3 Backups, Record-Keeping, And Save Points
  12.12.4 Gamemastering Practicalities
13 Tables
14 References