Eclipse Phase The Roleplaying Game of Transhuman Conspiracy and Horror

Your mind is software. Program it.

Your body is a shell. Change it.

Death is a disease. Cure it.

Extinction is approaching. Fight it.

Core Rules

Contents
1 Lack
2 Enter the singularity
 2.1 Starting out
3 A time of eclipse
 3.1 A people’s history of an unfortunate universe
 3.2 The solar system after the fall
 3.3 Transhumanity
 3.4 Culture and society
 3.5 Technology
 3.6 Politics and power
 3.7 Keeping the peace
 3.8 The economy
 3.9 Habitats
 3.10 Factions
 3.11 System Gazeteer
4 Game mechanics
 4.1 A note on terminology and Gender
 4.2 Core rules
 4.3 Types of tests
 4.4 Time and actions
 4.5 Defining your character
 4.6 Things characters use
5 Character creation
 5.1 Character generation
 5.2 Starting Morphs
 5.3 Traits
 5.4 Positive Traits
 5.5 Negative Traits
 5.6 Character Advancement
6 Skills
 6.1 Skill Overview
 6.2 Using Skills
 6.3 Aptitudes
 6.4 Complete Skill List
 6.5 Special Skills
7 Action and combat
 7.1 Action turns
 7.2 Initiative
 7.3 Actions
 7.4 Movement
 7.5 Combat
 7.6 Action and combat complications
 7.7 Physical health
 7.8 Healing and repair
 7.9 Mental health
8 Mind Hacks
 8.1 PSI
 8.2 PSI
 8.3 Psychosurgery
9 The Mesh
 9.1 Mesh Capabilities
 9.2 Interfacing: AR, VR, And XP
 9.3 Mesh Uses
 9.4 Islands In The Net
 9.5 Mesh Abuses
 9.6 AI And Infolife
 9.7 Everyday Mesh Mechanics
 9.8 Online Research
 9.9 Scanning, Tracking, And Monitoring
 9.10 Privacy And Anonymization
 9.11 Mesh Security
 9.12 Intrusion
 9.13 Intrusion Countermeasures
 9.14 Subversion
 9.15 Cyberbrain Hacking
 9.16 Radio Jamming
 9.17 Simulspaces
 9.18 AI And Muses
 9.19 AGI And Infomorphs
10 Accelerated Future
 10.1 Backups And Uploading
 10.2 Resleeving
 10.3 Forking And Merging
 10.4 Egocasting
 10.5 Morph Brokerage
 10.6 Identity
 10.7 Life In Space
 10.8 Nanofabrication
 10.9 Reputation And Social Networks
 10.10 Security
11 Gear
 11.1 Equipment rules
 11.2 Meshed gear
 11.3 Personal augmentation
 11.4 Drugs, chemicals and toxins
 11.5 Everyday technology
 11.6 Nanotechnology
 11.7 Weapons
 11.8 Robots and vehicles
12 Game Information
 12.1 Secrets That Matter
 12.2 Firewall
 12.3 The ETI
 12.4 Exhumans
 12.5 The Exsurgent Virus
 12.6 The Factors
 12.7 The Iktomi
 12.8 The Pandora Gates
 12.9 Project Ozma
 12.10 Prometheans
 12.11 The Titan And Their Legacy
 12.12 Gamemastering And Administration
13 Tables
14 References

Sunward

Credits
Melt
Explore the Inner System
Sol-Mercury
Venus
Earth
Earth Orbit
Luna
Mars
10 Inner Fringe
11 The Planetary Consortium
12 Game Information
Original Concept and Design
Rob Boyle, Brian Cross
Writing and Design
Lars Blumenstein, Rob Boyle, Brian Cross, Jack Graham, John Snead
Additional Writing
Bruce Baugh, Randall N. Bills, Davidson Cole, Tobias Wolter
Editing
Rob Boyle, Jason Hardy
Development
Rob Boyle
Line Developer
Rob Boyle
Art Direction
Randall N. Bills, Rob Boyle, Brent Evans, Mike Vaillancourt
Cover Art
Stephan Martiniere
Interior Art
Justin Albers, Rich Anderson, Davi Blight, Leanne Buckley, Robin Chyo, Daniel Clarke, Paul Davies, Nathan Geppert, Zachary Graves, Tariq Hassan, Thomas Jung, Sergey Kondratovich, Sean McMurchy, Dug Nation, Ben Newman, Justin Oaksford, Efrem Palacios, Sacha-Mikhail Roberts, Silver Saaramael, Daniel Stultz, Viktor Titov, Alexandre Tuis, Bruno Werneck, and Dr. CM Wong (Opus Artz Studio)
Graphic Design and Layout
Adam Jury, Mike Vaillancourt
Faction Logos
Michaela Eaves, Jack Graham, Hal Mangold, Adam Jury
Indexing
Rita Tatum
Additional Advice and Input
Robert Derie, Adam Jury, Sally Kats, Christian Lonsing, Aaron Pavao, Andrew Peregrine, Kelly Ramsey, Malcolm Shepard, Marc Szodruch
Science Advice
Brian Graham, Matthew Hare, Ben Hyink, Mike Miller
Playtesting and Proofreading
Chris Adkins, Sean Beeb Laura Bienz, Echo Boyle, Berianne Bramman, Chuck Burhanna, C. Byrne, Nathaniel Dean, Joe Firrantello, Nik Gianozakos, Sven Gorny, Björn Grammatke, Aaron Grossman, Neil Hamre, Matthew Hare, Kristen Hartmann, Ken Horner, Dominique Immora, Stephen Jarjoura, Lorien Jasny, Jan-Hendrik Kalusche, Austin Karpola, Robert Kyle, Tony Lee, Heather Lozier, Jürgen Mayer, Darlene Morgan, Trey Palmer, Matt Phillips, Aaron Pollyea, Melissa Rapp, Jan Rüther, Björn Schmidt, Michael Schulz, Brandie Tarvin, Kevin Tyska, Liam Ward, Charles Wilson, Kevin Wortman, plus everyone who participated in a game at Gen Con 2008
Musical Inspiration
Geomatic (Blue Beam), Memmaker (How to Enlist in a Robot Uprising), Monstrum Sepsis (Movement)

Dedication This book is dedicated first and foremost to the people who made Eclipse Phase happen, from everyone who contributed time, sweat, ideas, and money into it to everyone who picks it up, reads it, and plays it. This game is by you and for you. Secondly it’s dedicated to my grandmother and to Andrea, both important people in my life who died while I was working on this book and its themes of defeating death. I sincerely hope that one day such tragic losses are avoided. Third, this book is dedicated to my son Echo, my entertaining working companion on this project. Finally this book is dedicated to those visionaries, especially the anarchists and transhumanists, who are working to bring about a fantastic future, starting now. —Rob Boyle

Our Resources

Outside Resources

First Printing by Catalyst Game Labs, an imprint of InMediaRes Productions, LLC PMB 202 - 303 - 91st Ave. NE, G-701 Lake Stevens, WA 98258. Printed in China

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