When using Pools to remove modifiers, is it supposed to remove positive modifiers too?

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ICU2 ICU2's picture
When using Pools to remove modifiers, is it supposed to remove positive modifiers too?

One use of Pools is to remove all modifiers before making a roll. Seems like it's worded to remove both negative and positive modifiers, but that seems a bit odd when spending pools is generally entirely beneficial. Do you think it would be unbalanced to only have it remove negative modifiers from the roll? How do you run with this option in your games?

Androminous Androminous's picture
Yes, I think that would be unbalanced

Both negative and positive modifiers should be ignored. It isn't any less beneficial than to flip-flop the dice. This option will give you a fair chance for those impossible long-range shots or other situation where your total modifiers would make the target number down in the single digit range. By only ignoring negative modifiers, those could easily go from impossible to automatic success instead of just giving you a fair chance. That doesn't balance well when the other before-roll option just gives you +20.

ICU2 ICU2's picture
Androminous wrote:It isn't

Androminous wrote:
It isn't any less beneficial than to flip-flop the dice.

Flipping the dice is only selected after making the roll. Because of this, the Pool points will only ever be spent in such a manner when it is guaranteed to be beneficial. Eliminating all modifiers is more like the +20 before the roll option as it might make no difference whatsoever depending on how the dice roll.
Franwax Franwax's picture
Eliminating all modifiers

Eliminating all modifiers (even positive ones) is still very good without keeping the positive modifiers. You chose how to spend the pool point before the roll, but after you know what modifiers would apply. So you get to pick if you’re better off with a flat +20 or if you’d rather roll your unmodified skill. Mind that it can be equivalent to a +60 under the right circumstances, so yeah, I think it’s good enough :)
Also, I remember the beta did mention “negative modifiers” only. This was deliberately changed in the final version of the game, so I do believe it’s intended.