"Beginner" may be a little extreme, since we've been playing for a half-dozen sessions or so, but there are some pieces of the game and setting I don't really think my players are fully realizing just yet. A few areas in which I want them to flex their muscles a bit:
- Combat: we've had a few fights, but things have mostly been very straightforward. I'm hoping for some ideas to throw in some more of the combat options in (though it may be difficult to get too tactically complex, since we only have two players for the next couple of sessions).
- Hacking: I'd really love some suggestions for how to drive into the players' minds how omni-present the technology is in EP, and all the fun ways they can interact with the world. Was maybe thinking about having them come to a meet without weapons (or maybe sneak in a single pistol or the like) and then have to rely on hacking various things in the environment in order to survive.