What *DO* they look like?

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Cardul Cardul's picture
What *DO* they look like?

While we got some good examples in the Sample Characters,
I am curious if there is going to be some form of illustrations
for the various Morphs in upcoming products? As in some
good examples of common looks for them? How, for instance, can
someone tell just by looking at it that a Pleasure Pod is a Pleasure
Pod? What else other then the purple skin and Mayan Style head
produces the Uncanny Valley? Heck, what would the Uncanny Valley
trait look like on a Sylph or Bouncer?

I know, most people would probably say "They look human," but, really, do
they look human? Do they have no common visible physical characteristics that
one can use to differentiate them? I mean..people can tell one morp from another by looking at it, right?

RobBoyle RobBoyle's picture
Here are my thoughts on it,

Here are my thoughts on it, not all of which are made clear in the game yet:

A lot of morphs come in standard models that would be recognizable in the sense that someone can recognize the make of a car. For example, there are likely many different mass-produced models of exalt morphs, manufactured by different hypercorps and the like. If you see a morph that looks very similar to, say, Bruce Willis, for example, you can be fairly certain it's the same exalt morph made by Skinthetic or whomever that you've seen in all of the Body Bank catalogs.

It's also possible that some people advertise their morph type in their mesh/social network profiles. Certain morphs are likely seen as signs of wealth, particularly if they were crafted by a famous genehacker.

That said, there are plenty of reasons a morph may not be immediately distinguishable. It could be a unique design, it could be bio-sculpted or customized to not look like an off-the-rack model, it could be a less popular variant, or it could simply come from a lesser known company.

When it comes to pods, there are social and possibly legal reasons for making pods easily identifiable. Since pods were originally designed as biological androids, piloted by AIs, authorities who worry about such things would probably have implemented guidelines or restrictions for making them visually distinguishable. When assigning art for EP, I told artists that pods should have a "constructed" sort of look, with intentional seam lines given around joints and muscle groups, as you can see with the pleasure pod sample character. Again, however, it wouldn't be difficult to make pods that didn't have these visual tells.

Anyone with the Uncanny Valley trait is recognizable as "off" -- that's the whole point of the trait. They fall into that category where they are very human-looking, but just different enough to come across as creepy. http://en.wikipedia.org/wiki/Uncanny_valley

To sum it up: sometimes it's easy to tell what morph someone is in, but not always. Generally this is up for the GM to decide, and it's what certain Knowledge skills like Interests: Morph Designs might be useful for.

Rob Boyle :: Posthuman Studios

GregH GregH's picture
So THAT'S what Uncanny Valley

So THAT'S what Uncanny Valley is! Hmm... if there's a possible biologic link can you get it in a can or spray? In the right spots it might come in handy to keep people from studying you too closly...

GregH GregH's picture
Going back to this one Rob.

Going back to this one Rob. Is the bouncer the only morph (well, that and the ones they have on Europa) that has a clear morphological difference from conventional humans? I'd think the Ruster would be different in appearance to cope with the Martian enviroment... but then it looks like Mars is well enough along that the "typical" biomorph can handle it easily enough (and their enhanced respiration appears to be a cybernetic implant anyway).

CodeBreaker CodeBreaker's picture
I imagine you already did not

I imagine you already did not intend to include then, but I am going to be snarky and say the Uplifts. *grins stupidly*

But other than that, it does appear that the Bouncer is the only humanoid Sample BioMorph that has a large difference from the Splicer, what with its monkey feet. However the Remade is quite different from the standard, I currently imagine them as looking like a Human/Gray Hybrid. Elongated head, bigger eyes, small ears, long fingers? That just screams "Look at me, my Mum slept with an Alien".

Also, not sure if this is actually correct, but what I think of as Rusters looking is summed up quite well on page 133, the red skinned lassie. It makes sense that the Ruster name is something to do with their appearance and not just living on the red planet (Even if it isn't really all that red).

Although I am of the mind that all the different Morphs have *something* that distinguises them from the masses. Whats the point of dropping 10,000+ Credits on a Slyph model Morph is noone else knows that you just did?

-

GregH GregH's picture
Haven't seen her yet, I'll

Haven't seen her yet, I'll check it out. "Uplifts" yeah forgot. I also keep forgetting the whole resleeving issue, in many transhuman and futuristic games there is an idea of specific classes of genetically altered individuals for specific tasks, or requirements that are no longer needed. That still applies it appears in EP but in this case you can simply trade-up! Reading some of the social section (I have the PDF but suck at reading via screen) I noticed that odd appearances may also be regarded very poorly in some parts...

CodeBreaker CodeBreaker's picture
Yeah, being an Uplift in the

Yeah, being an Uplift in the Junta would probably be a bad idea. Same with being a Remade. In my version of the Junta, which is slightly more dickish than the one in the book, being in possession of certain items is basically a death warrant. And I might introduce Hunters, hired by the Junta itself to hunt down those individuals who dare sleeve themselves into such abominations. *cough Bladerunner cough*

One of those items is a genetically modified Morph. Hopefully Sunward will go into detail about such things, at the moment we have a general idea of all the different worlds but nothing that concrete.

Of course the wealthy elite ignore this and get themselves sleeved into all kinds of decadant things, but you cant touch them. Their rich.

-

Graf Graf's picture
Initially this bothered me

Initially this bothered me too but then I remembered the mesh.

AR cues and/or your muse probably tell you in 99% of normal situations.

Having said that more pictures would have been nice. There are a few sample characters that have one picture but have a different morph (Scum Enforcer) or appear radically different from the description of their morph (the Criminal Hacker appears to have a major central body, even though the swarmanoid doesn't have one (though you'd think they'd have hive at least from reading the nanotech section.)

Admini Admini's picture
the Criminal Hacker appears


the Criminal Hacker appears to have a major central body, even though the swarmanoid doesn't have one

It does? Where?

Graf Graf's picture
The lower left hand thing

The lower left hand thing with the lights, no?

Admini Admini's picture
Nope. That's just a close-up


Nope. That's just a close-up of a few swarm units. The whole picture is a river of them flowing away from the viewer, starting at the lower left.

RobBoyle RobBoyle's picture
Hrm, let's run down the list.

Hrm, let's run down the list. Sylphs are probably noticeable by the Striking Looks (they're supposed to stand out). Neotenics are obviously different, being like kids. The Remade are definitely noticeable (thus the Uncanny Valley trait). Rusters could be spotted by their enlarged rib cages (enhanced respiration). The woman on p. 133 is supposed to be a Ruster, but not all Rusters need be red, that's an aesthetic choice. The other biomorphs are harder to distinguish at a glance.

Rob Boyle :: Posthuman Studios

joechummer joechummer's picture
Re: What *DO* they look like?

Cardul wrote:
How, for instance, can
someone tell just by looking at it that a Pleasure Pod is a Pleasure
Pod?

I'd like to think pleasure pods are pretty recognizable as pleasure pods. For example, if you've ever seen photographs of random people at an adult-movie-industry convention, it's pretty easy to tell who in the frame is a scantily-clad attendee and who is an actual industry porn star (or at the very least, a "booth bunny"). It's all about the hyper-sexualized look.

Also, is it just me or does the art for the "Socialite Escort" pleasure-pod on page 166 depict, well, SEAMS in his arms, wrists, and hips, as though they are robotically attached rather than being completely biological? Is this an intended aesthetic that goes along with the "assembled from various parts" notion? Or are the simply tattoos and I'm reading too much into the art itself?

HappyDaze HappyDaze's picture
Re: What *DO* they look like?

Considering that the nanotech allows for seamless joins, there is no reason for Pods to have Frankenstein-like stitching. It's just an artist's touch or perhaps a set of tattoos/body mods the user of that morph opted to take.

joechummer joechummer's picture
Re: Hrm, let's run down the list.

RobBoyle wrote:
Neotenics are obviously different, being like kids.

But are they visibly distinguishable from a normal human child?
faaln faaln's picture
Re: What *DO* they look like?

I would imagine yes and no. There's no reason for one NOT to look like a child and, I'd imagine, many of the Lost Generation may get ones that are young looking simply because they effectively got screwed out of a real childhood. However, I'd imagine most of the more mentally stable egos simply wanting a nimble morph with a low target profile that they'd end up more like hobbits from lord of the rings; adults, simply scaled down.

HappyDaze HappyDaze's picture
Re: What *DO* they look like?

Except that the Lost don't use Neotenics as a norm - they use Futuras which are optimized for forced growth. The Lost themselves - the egos- are intended to mature very rapidly probably in simulspace. This likely is rough asynchs, and that's a good reason the project failed.

faaln faaln's picture
Re: What *DO* they look like?

I was simply refering to Lost egos in a neotnics body; most egos, lost or not, supposedly avoid this type where possible because people think it's creepy to actually want to look childlike. However, based on the description it is significantly less stigma than a futura model and once you've switched morphs there's nothing to let on that you are Lost; I'd switch to another morph ASAP. Also; they did get force matured in faster relative time in simulspace but it wasn't just the forced maturity that screwed them, some of the fluff sections reference that one reason they're wonkey is they went that whole time with no human contact EXCEPT the other Lost in simulspace. This is another reason I might expect a Lost character to own a child-accurate neotenics morph: they had no real childhood to develope; just a crazy virtual world full of gradually more insane foster siblings, I'd expect them to try to emulate normal kids in some way or another, why not physically?

browwiw browwiw's picture
Re: What *DO* they look like?

Well, here's my thoughts on just how distinctive physical features are from biomorph to biomorph.

The way I figure it, the smarter biomorph centric hypercorps don't clone the exact same genome over and over again. Nobody wants to buy the same face that everybody else. Instead, the hypercorp has a proprietary genepool from which they draw their genetic material for cloning. Say, through the use of sci-fi genetic know how and super computers they can generate X number of templates (parents, per se) for a Fury morph all based around a genepool with the traits that they want. When it comes time to gestate an new Fury, a computer randomly selects two of the templates and combines them via artificial sexual reproduction. The resulting 'offspring' genome is error checked to make sure that it will express all the traits they are offering and send it off to the vats to be grown. I probably could have described that better, but I don't have the biology background to really express what I'm getting at.

In this manner, all the Furies from this model series will have the same desired traits and performance, but not the exact same face. Instead of being clones, they'll be more like cousins. The 'family' look of the morphs will be the hypercorp's branding. At the very least, the morphs would all look like they're from the same village.

As for 'one-off' clones, I figure that most people keep a digitized copy of their genetic code backed up with their Ego. If they have the cash, a boutique gene bank can use their genetic code to produce a clone for them. If you're into Furies, just have the gene-jockey apply the appropriate alterations to your genetic code.

"Let’s face it: Most of us are just here to shoot stormtroopers." - Gary M. Sarli

Kami-Kaze Kami-Kaze's picture
Re: What *DO* they look like?

Hrm, dredging up an old topic, but ... i'm curious about Reapers. How are they supposed to look beyond 'disc-shaped'? What kind of size are they? Are there any pictures of them? I don't know if i've maybe missed this sort of thing since i'm still reading through the corebook, but i'm just trying to get some more detail on what this morph is actually like.

RobBoyle RobBoyle's picture
Re: What *DO* they look like?

The illo on p. 358 is supposed to be a Reaper, though honestly it doesn't quite fit the description. The legs would be less bulky since they are retractable.

Rob Boyle :: Posthuman Studios

TheWanderingJewels TheWanderingJewels's picture
Re: What *DO* they look like?

Some uncanny valley ideas for the back ground that don't show in the fluff but come across as generally creepy:

1) Rarely blinks, or eyes stay locked on you during entire conversation.
2) relative monotone voice, little display of emotion.
3) perhaps for those with reflex augments, the reflexes seem a bit too clean smooth or mechanical.
4) no perceptable body language, even though the body is organic looking.

some small thoughts on the idea

A brave little theory, and actually quite coherent for a system of five or seven dimensions--if only we lived in one.

Academician Prokhor Zakharov
"Now We Are Alone"

Decivre Decivre's picture
Re: What *DO* they look like?

TheWanderingJewels wrote:
Some uncanny valley ideas for the back ground that don't show in the fluff but come across as generally creepy:

1) Rarely blinks, or eyes stay locked on you during entire conversation.
2) relative monotone voice, little display of emotion.
3) perhaps for those with reflex augments, the reflexes seem a bit too clean smooth or mechanical.
4) no perceptable body language, even though the body is organic looking.

some small thoughts on the idea

No, I don't think those are necessarily invoking the uncanny valley, otherwise people who get emotional dampers installed or who were natural stoics would creep people out. Rather, the uncanny valley is any features which are close, but not quite equal to, human features. A perfect example is with CG films like Polar Express, Final Fantasy, and Beowulf. Many movie-goers complained that the films looked realistic, but there was something "not right" about the characters. Even Avatar got similar reactions for the human characters. People simply find those subtle difference to be jarring.

On the contrary, dramatic differences are not as jarring. People are more comfortable with robots that look completely inhuman than with robots that try to look human. The uncanny valley was first observed by Masahiro Mori in the 70s when he noticed that his colleagues were averse to the idea of trying to imitate humans with machines. He even compared it to our psychological perceived sense of "authenticity", claiming that it was similar to how someone might think a person's breasts don't look as good if they know that they are fake, even if they look nearly identical to natural breasts.

Transhumans will one day be the Luddites of the posthuman age.

Help me get my gaming fix, if you want.

anth anth's picture
Re: What *DO* they look like?

What about flexbots, are there any pictures of them? Obviously the shape changing means that there will be quite a bit of variation but I figure there must be some limits to it so they may still be recognisable as flexbots.

Decivre Decivre's picture
Re: What *DO* they look like?

anth wrote:
What about flexbots, are there any pictures of them? Obviously the shape changing means that there will be quite a bit of variation but I figure there must be some limits to it so they may still be recognisable as flexbots.

Think of them like miniature Transformers without specific configurations. They can shape themselves in almost any way, but they always look decidedly machine-like. Shape changing doesn't allow them to shift like the T1000.

Transhumans will one day be the Luddites of the posthuman age.

Help me get my gaming fix, if you want.

anth anth's picture
Re: What *DO* they look like?

Decivre wrote:
Think of them like miniature Transformers without specific configurations

Yeah, I'd been trying something along those lines. Still having a bit of difficulty visualising it though.
Decivre Decivre's picture
Re: What *DO* they look like?

anth wrote:
Yeah, I'd been trying something along those lines. Still having a bit of difficulty visualising it though.

Same here. The concept is a bit hard to conceive in-head, but I generally just think along the lines of the Transformers to get a basic idea. Hopefully they will show us some pictures in a future release, because the flexbot is my favorite synthmorph.

Transhumans will one day be the Luddites of the posthuman age.

Help me get my gaming fix, if you want.

RobBoyle RobBoyle's picture
Re: What *DO* they look like?

anth wrote:
What about flexbots, are there any pictures of them?

We have a Sample Character section in the upcoming Sunward book with a dozen pre-made characters like in the core book. We specifically chose a bunch of morphs that we hadn't illustrated yet. These will include flexbot, salamander, dragonfly, case, reaper, and more :)

I'm sure I'll be posting some of them as art previews before the book comes out.

Rob Boyle :: Posthuman Studios

The Doctor The Doctor's picture
Re: What *DO* they look like?

Decivre wrote:
No, I don't think those are necessarily invoking the uncanny valley, otherwise people who get emotional dampers installed or who were natural stoics would creep people out. Rather, the uncanny valley is any features which are close, but not quite equal to, human features. A perfect example is with CG films like Polar Express, Final Fantasy, and Beowulf. Many movie-goers complained that the films looked realistic, but there was something "not right" about the characters.

The characters' hands did not close properly - the innermost segments of the digits curled before the last did, the reverse of peoples' hands. That irritated me in both The Spirits Within and Advent Children.

The character of Lt. Winger from the Tekwar movies and television series might be a good example of the uncanny valley here.



Decivre Decivre's picture
Re: What *DO* they look like?

The Doctor wrote:
The characters' hands did not close properly - the innermost segments of the digits curled before the last did, the reverse of peoples' hands. That irritated me in both The Spirits Within and Advent Children.

The character of Lt. Winger from the Tekwar movies and television series might be a good example of the uncanny valley here.

Yes, in most cases it is that the characters simply don't move naturally. One of the problems with CG animation is that there are fine movements that a person's body does, that some people simply do not notice. These fine movements may be noticed better by others, or may simply be subliminally noticed, and will be off-putting to those who see them.

In the case of the remade morph, I think it has more to do with the fact that they move and act naturally, but their modifications are so great that it makes people uncomfortable. Because their bodies are made for function rather than form, much of it is uneasing for people.

  • Remade tower over normal humans, and don't really have the wide body structure to go with it. A more efficient skeletal and muscular system means less needed width to go with their height.
  • Remade have no hair, as it is one of many vestigial aspects of the human body they simply have no need of. Several other vestigial human parts have been removed as well: no tail bone, no appendix, no tonsils, no paranasal sinuses, no male nipples... literally, if there's no longer a need for it, the remade probably don't have it.
  • Remade have large heads, comparable to a person with hair, but bald. This can be unsettling to some.
  • Remade have wider eyes (for improved binocular vision), smaller nose (an optimized structure that is less prone to injury, while retaining full function), and smaller teeth (reduced likelihood of cavitation, and incapable of getting matter stuck between them) that make their face look off-putting to most.
  • Remade have unusually long fingers, which render them better able to handle fine manipulation, but make their hands look unnatural to the average human.

Transhumans will one day be the Luddites of the posthuman age.

Help me get my gaming fix, if you want.

nick012000 nick012000's picture
Re: What *DO* they look like?

Decivre wrote:
anth wrote:
Yeah, I'd been trying something along those lines. Still having a bit of difficulty visualising it though.

Same here. The concept is a bit hard to conceive in-head, but I generally just think along the lines of the Transformers to get a basic idea. Hopefully they will show us some pictures in a future release, because the flexbot is my favorite synthmorph.

Personally, I think they'd probably look more like the Replicator bugs from Stargate, only larger and with more of a tendency to reconfigure themselves for whatever task they're doing.

+1 r-Rep , +1 @-rep

Decivre Decivre's picture
Re: What *DO* they look like?

nick012000 wrote:
Personally, I think they'd probably look more like the Replicator bugs from Stargate, only larger and with more of a tendency to reconfigure themselves for whatever task they're doing.

Not really, as even their default structure is very reshapable. If anything, I'd say that they might look like some dog-sized wingless variant of replicators... maybe.

Transhumans will one day be the Luddites of the posthuman age.

Help me get my gaming fix, if you want.

King Shere King Shere's picture
Re: What *DO* they look like?

While I think it may be difficult to recognize a morph purely on its visual appearance, I think they have many many other identifying traits. Aside from the Electronic labels & visual appearance traits, it should be quite easy to separate the models. Walking patterns, mannerisms, speech patterns, cellular form, chemical composition, scent & structural analysis -such things could be as easy for a EP individual to determine

Especially since the identification methods are "augmented" With micro technology & perhaps nano sniffer defenses. I'm thinking its like clean clothes, it may be because of hygiene -but it becomes a distinct identifying trait.
Perhaps while the nano sniffers (in their zeal for nano hazard prevention), determine the composition exhausted air from a visitor, they also reveal additional identifying traits of that visitor.



"To find fault is easy; to do better may be difficult."
Plutarch

Decivre Decivre's picture
Re: What *DO* they look like?

King Shere wrote:
While I think it may be difficult to recognize a morph purely on its visual appearance, I think they have many many other identifying traits. Aside from the Electronic labels & visual appearance traits, it should be quite easy to separate the models. Walking patterns, mannerisms, speech patterns, cellular form, chemical composition, scent & structural analysis -such things could be as easy for a EP individual to determine

Especially since the identification methods are "augmented" With micro technology & perhaps nano sniffer defenses. I'm thinking its like clean clothes, it may be because of hygiene -but it becomes a distinct identifying trait.
Perhaps while the nano sniffers (in their zeal for nano hazard prevention), determine the composition exhausted air from a visitor, they also reveal additional identifying traits of that visitor.

Identification for synthmorphs is probably an easy task akin to spotting a car and calling its model. Biomorphs, however, are probably difficult to pin down. Chances are that the only real way to know the model is to check its DNA signature and compare it to other systems. This would especially be true if there are significant differences in genetic structure, like a different chromosome count. Otherwise, except for morphs with signature traits (like neotenics, which always look like children; the remade, who look much different from normal humans due to massive upgrades; and uplifts or nova crabs, which just plain don't look human), biomorphs are likely impossible to tell apart unless the owner wills it to be so by some means (like branding their model as a tattoo).

Transhumans will one day be the Luddites of the posthuman age.

Help me get my gaming fix, if you want.

Young Freud Young Freud's picture
Re: What *DO* they look like?

Decivre wrote:
Identification for synthmorphs is probably an easy task akin to spotting a car and calling its model. Biomorphs, however, are probably difficult to pin down. Chances are that the only real way to know the model is to check its DNA signature and compare it to other systems. This would especially be true if there are significant differences in genetic structure, like a different chromosome count. Otherwise, except for morphs with signature traits (like neotenics, which always look like children; the remade, who look much different from normal humans due to massive upgrades; and uplifts or nova crabs, which just plain don't look human), biomorphs are likely impossible to tell apart unless the owner wills it to be so by some means (like branding their model as a tattoo).

I think that even the more human biomorphs would have traits that would stand out from a flat. I'm a big proponent of superior attributes have a profound look. If you're capable of lifting 400-500 lbs., you're going to have at least a mesomorphic frame and have some major muscle mass.

Mentons would probably have increased skull sizes, elongated skulls, or maybe ushnisha-like cranial protuberances.

Olympians would likely be under a specific BMI, with large, aerobic chests and well-defined muscle mass.

Bouncers have their prehensile feet and silvery or unnaturally, titanium white skin.

Pleasure Pods look like animatronic Real Dolls made from human flesh (I think the pics of the Escort and the one in the biomorph section are excellent examples).

Fury would likely be female (a point of contention, although fiction, the Scum Enforcer character archtype, and description text do support that Furies are maybe exclusively female), with a mix of masculine features (expansive chest; thick arms; defined abdominals) and feminine features (wide hips for low-center-of-mass; long, powerfully built legs) that would give an androgynous look, with Medusa Shield Furies looking more female-looking.

(I'll admit, I'm pretty biased toward this. See icon).

Decivre Decivre's picture
Re: What *DO* they look like?

Young Freud wrote:
I think that even the more human biomorphs would have traits that would stand out from a flat. I'm a big proponent of superior attributes have a profound look. If you're capable of lifting 400-500 lbs., you're going to have at least a mesomorphic frame and have some major muscle mass.

Mentons would probably have increased skull sizes, elongated skulls, or maybe ushnisha-like cranial protuberances.

Olympians would likely be under a specific BMI, with large, aerobic chests and well-defined muscle mass.

Bouncers have their prehensile feet and silvery or unnaturally, titanium white skin.

Pleasure Pods look like animatronic Real Dolls made from human flesh (I think the pics of the Escort and the one in the biomorph section are excellent examples).

Fury would likely be female (a point of contention, although fiction, the Scum Enforcer character archtype, and description text do support that Furies are maybe exclusively female), with a mix of masculine features (expansive chest; thick arms; defined abdominals) and feminine features (wide hips for low-center-of-mass; long, powerfully built legs) that would give an androgynous look, with Medusa Shield Furies looking more female-looking.

(I'll admit, I'm pretty biased toward this. See icon).

Yes, but it would still be hard to discern some of these features (except I do agree that you would be able to spot a biomorph with prehensile feet). An olympian would not look any more physically fit than a very well-trained flat. Even mentons would likely only look like "large-headed people", and not have the massive craniums that, say, the Remade do (who most definitely don't look quite human, and should be easy to differentiate from other biomorphs). Pleasure pods probably look like very attractive people; and while those cuts on the sample character's flesh might discern them from the rest of the crowd, that might have also been an aesthetic choice of the owner and not something that comes standard. As for furies, they are most commonly female, but not necessarily exclusively. I'd imagine that companies who produce furies are willing to give you a male model if you pay the extra cred to get endocrine control implants installed (emotional aggression and alpha-male tendencies are implied to be the reason they make females more commonly, so male models with perfect control over their emotions are probably perfectly acceptable).

However, I think that uniqueness is going to be a trait very much accepted in the culture of Eclipse Phase. Oddities like exotic skin dye-jobs ("I just banged me a smurf, dude!") and fetish modifications (catgirls and furries) will probably become a norm in certain regions. Obvious implants like prehensile feet, tails, heavy bioweave or carapace armor, chameleon skin and even unmasked cyberlimbs might become acceptable sights. Even animated nanotats will be nouveau. Biomorphs will look human if you get a stock model, but "pimping your morph" will not just be acceptable, it will be expected.

Transhumans will one day be the Luddites of the posthuman age.

Help me get my gaming fix, if you want.

browwiw browwiw's picture
Re: What *DO* they look like?

Ruster morphs are red, right?

"Let’s face it: Most of us are just here to shoot stormtroopers." - Gary M. Sarli

CodeBreaker CodeBreaker's picture
Re: What *DO* they look like?

Think Rob or Adam said that most of them have red skin but that it is not a definite. As far as I am aware all the example pictures of Rusters do have red skin. (The one in Core and the GM Screen example character)

-

RobBoyle RobBoyle's picture
Re: What *DO* they look like?

browwiw wrote:
Ruster morphs are red, right?

Not necessarily. That wasn't our original intent, but one of the artists went with that and we liked the look, so we kept it. It could be that red-skinned rusters are showing support for the Barsoomian Movement, or something like that.

Rob Boyle :: Posthuman Studios

wint-R-mute wint-R-mute's picture
Re: What *DO* they look like?

RobBoyle wrote:
I'm sure I'll be posting some of them as art previews before the book comes out.

That sounds very good! Can't wait. (nudge nudge)

KarmaInferno KarmaInferno's picture
Re: What *DO* they look like?

Would flexbots with the Synthetic Mask be more or less like the humanform Decepticon from the second Transformers movie? Just smaller?

Outer shell that looks human, which splits apart when the flexbot needs to change shape/form?

-karma

Decivre Decivre's picture
Re: What *DO* they look like?

KarmaInferno wrote:
Would flexbots with the Synthetic Mask be more or less like the humanform Decepticon from the second Transformers movie? Just smaller?

Outer shell that looks human, which splits apart when the flexbot needs to change shape/form?

-karma

I actually ruled that Flexbots can't have synthetic masks in my game... I simply couldn't see how a bot capable of completely altering its shape into multiple forms could possibly have a way to look human- or even animal-like to the degree that synthetic mask allows. Perhaps if you had a cluster of flexbots (3 or so) and 1 of them was specially designed to act as an outer layer for the whole group to imitate the human body... but only in a single specific configuration. I'd also rule that the flexbot that acts as the outer layer does not have as many functions as a normal flexbot (the synthetic mask is probably a huge hindrance to its ability to flex and manipulate).

Transhumans will one day be the Luddites of the posthuman age.

Help me get my gaming fix, if you want.

Quincey Forder Quincey Forder's picture
Re: What *DO* they look like?

Personnally, I picture the Flexbot looking like the robot AMEE in Red Planet. it (she, as Val Kilmer's character refered to the machine) could alter its stance from quadripedal to bipedal and turn its hands into a tessen (iron fan) like weapon.
I really liked that (I just dig the tessen as a weapon!) and it stuck to my mind

the Rusters in my mind look pretty much like the DCU's Tamaran.
Heck, I even created a Barsoomian Ruster npc called Kori Anderson for Mind the WMD as a reference to the character Starfire.

At first I though of the Fury to be like, well, Furyans, hense looking Riddick-like. Then I saw they are majorly female. So another kind of character came to my mind as visual reference: Jarael from the KOTOR comics

but recently, while reading Wonder Woman, another visual struck me as perfect for the Fury
those space Amazons Diane had to fight.

Q U I N C E Y ^_*_^ F O R D E R

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KarmaInferno KarmaInferno's picture
Re: What *DO* they look like?

Decivre wrote:
KarmaInferno wrote:
Would flexbots with the Synthetic Mask be more or less like the humanform Decepticon from the second Transformers movie? Just smaller?

Outer shell that looks human, which splits apart when the flexbot needs to change shape/form?

I actually ruled that Flexbots can't have synthetic masks in my game... I simply couldn't see how a bot capable of completely altering its shape into multiple forms could possibly have a way to look human- or even animal-like to the degree that synthetic mask allows. Perhaps if you had a cluster of flexbots (3 or so) and 1 of them was specially designed to act as an outer layer for the whole group to imitate the human body... but only in a single specific configuration. I'd also rule that the flexbot that acts as the outer layer does not have as many functions as a normal flexbot (the synthetic mask is probably a huge hindrance to its ability to flex and manipulate).
Hm. It would probably work better to have the third outer Morph be a Swarmanoid.

I... I just realized this would be more or less the T-X from Terminator 3.

-karma

nezumi.hebereke nezumi.hebereke's picture
Re: What *DO* they look like?

Here's the first hint with the furies... they won't look like anything in a Royo picture. They're built for combat, especially in zero-g. So...

Small, relatively flat breasts. Not a lot of fat.
Very dense, well-built muscles, giving them a stocky appearance
Short hair (this isn't programmed in, but likely a voluntary choice, considering long hair is a liability in a vac suit, or CQ combat)
Stocky build in general, giving her added density over an opponent, and able to maneuver better in tight quarters or zero-g
Her skin would NOT be soft and milky smooth. She has skin mesh. She's also likely going to have high melanin in case she has to do any sort of work with minimal protection from solar radiation.

So in a nutshell, I guess I imagine her less like Wonder Woman and more like a Dahoney warrior.

nick012000 nick012000's picture
Re: What *DO* they look like?

So, well-built Indians, then? I doubt many of them will want to look like people of African descent, due to lingering social stigmas over race.

+1 r-Rep , +1 @-rep

Quincey Forder Quincey Forder's picture
Re: What *DO* they look like?

I picture the Fury like a battle version of the Olympians, statuesque, but fast as hell
rather pale, light blond or platinium hair.
a terrible ruthless beauty that strikes fear in the heart of their foes

something like a mix between the Coordinators and the Spartans

Q U I N C E Y ^_*_^ F O R D E R

Remember The Cant!

puke puke's picture
Re: What *DO* they look like?
browwiw browwiw's picture
Re: What *DO* they look like?

I figure that Furies will look like what ever the gene engineer that crafted them want them to look like. Some designers may go for a spare, practical physique while others may for flair; blonde bombshells and Suicide Girls and the like. Whatever the Ego purchasing the body wants, really. Hell, you never know, some hardcore soldier dude sleeved into Fury may go for the femme fatale, killer prostitute look because in he sees women in his own misogynistic way.

But, if I had to choose: Gina Carano

"Let’s face it: Most of us are just here to shoot stormtroopers." - Gary M. Sarli

puke puke's picture
Re: What *DO* they look like?

true enough. I think we're all probalby going overboard with the "tend to be biologically female" line. That suggests that some trends favor it, not even that the majority of combat morphs are. depending on how you want to interpret it, it could be 30%, 90%, or whatever.

the exact meaning of "tend" might also depend on how many other gender options there are, these days. I wouldnt read too much into it though, somebody probably just tossed it in as a play on the greek origin of the Furies, and thought it was cool.

Decivre Decivre's picture
Re: What *DO* they look like?

nick012000 wrote:
So, well-built Indians, then? I doubt many of them will want to look like people of African descent, due to lingering social stigmas over race.

I doubt those stigmas will be as big an issue. Remember, many people will pick their bodies for function over form. If there's someone who has a body with very dark skin, it may have been chosen for the large amount of sun exposure they were expecting to get, rather than the fact that they look African-American. In fact, dark skin might be a good choice for a combat morph... it makes their profile blend in with the relatively dark space environment of the outer system, and there is no particular advantage to lighter skin (we lose pigmentation due to the reduced exposure to sun, much like how we lost functional appendixes from reduced exposure to raw meat).

puke wrote:
true enough. I think we're all probalby going overboard with the "tend to be biologically female" line. That suggests that some trends favor it, not even that the majority of combat morphs are. depending on how you want to interpret it, it could be 30%, 90%, or whatever.

the exact meaning of "tend" might also depend on how many other gender options there are, these days. I wouldnt read too much into it though, somebody probably just tossed it in as a play on the greek origin of the Furies, and thought it was cool.

The book so far indicates that the four sexes that exist are male, female, hermaphroditic and neuter. Chances are that furies are largely female, with the second-largest majority being neuter. Male models would probably be pre-fitted with endocrine control systems to help tame the alpha-male tendencies that increased testosterone might cause.

Transhumans will one day be the Luddites of the posthuman age.

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