I noticed that in the interview you mentioned you will not have a weight/encumbrance mechanic in the game. Is there any mechanic that will be featured to cover how much a player's morph can carry, or do we use common sense?
I see it going both ways and am good with either a system or not, just curious. I imagine that with a system where bodies can vary even across a single adventure (to say nothing of the fact that much equipment can simply be integrated into said bodies), a complex set of rules for weight/encumbrance would be redundant.
On that issue, will variation to gravity be covered?