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GregH GregH's picture
I noticed that in the interview you mentioned you will not have a weight/encumbrance mechanic in the game. Is there any mechanic that will be featured to cover how much a player's morph can carry, or do we use common sense? I see it going both ways and am good with either a system or not, just curious. I imagine that with a system where bodies can vary even across a single adventure (to say nothing of the fact that much equipment can simply be integrated into said bodies), a complex set of rules for weight/encumbrance would be redundant. On that issue, will variation to gravity be covered?
RobBoyle RobBoyle's picture
Encumbrance is left up to

Encumbrance is left up to the GM and common sense. I personally detest bureaucratic record-keeping rules like that.

Gravity differences are covered, and they have some effect on movement rates and combat of course.

Rob Boyle :: Posthuman Studios

Colin Chapman Colin Chapman's picture
Thank goodness for that; I
Thank goodness for that; I always rely on common sense and genre appropriateness when determining encumbrance. It's about time more rpgs ditched that old legacy system idea.

Radioactive Ape Designs: ENnie and Indie Award nominated publisher of Atomic Highway!

Admini Admini's picture
Okay, common sense for

Okay, common sense for encumbrance is one thing, but what about maximum lifting limits? That could be vital information in a crisis.
Cardul Cardul's picture
I think it would be
I think it would be determined by the appropriate aptitude, and a percentile roll...
Admini Admini's picture
With all due respect: well

With all due respect: well duh. The basic mechanic is not an argument all by itself. At least with the D&D encumbrance charts, I had an idea of what the score meant. I have no clue what a SOM of 22 means in terms of pounds lifted, and that's the problem.
DaveS DaveS's picture
That's going to be heavily
That's going to be heavily dependent on your morph. A SOM 22 Novacrab should be able to heft a good deal more weight than a SOM 22 Splicer.
RobBoyle RobBoyle's picture
Since we don't give weights,
Since we don't give weights, giving a chart with limits isn't all that useful either. Basically we meant it to be like almost all other GM decisions -- eyeball it and make a decision on the fly, based on the character and the situation in question.

Rob Boyle :: Posthuman Studios