Its been to long since I lat was a GM in EP - and have gotten a hold of the 3rd printing pdf of the core (the errata shows a lot of difference from my physical Core book)
As I only had the oppertunity the host a few oneshots I've never gotten to see the real downsides in the system or its strongest points.
I could convert it to Savage World or Fate (which I love) - but have decided I want to use the actual system.
So whats the strongest points in EP's mechanics and its weakest (why, examples - how to work with flaws without needing to houserule (very important)), etc.
Thanks in advance.
The Eternal Story Guide