Watts-MacLeod Progression

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Zarpaulus Zarpaulus's picture
Watts-MacLeod Progression

Anyone know what the typical timeline for infection with the Watts-MacLeod strain would be?

All I can find in the book is that stage 1 of the Haunting strain should be indistinguishable from Watts-MacLeod to players. But when exactly would player characters be able to tell which strain they have?

uwtartarus uwtartarus's picture
Honestly, I feel like they

Honestly, I feel like they should never be sure they are safe qnd never know for certain. Let them worry about possibly turning at any moment!

Exhuman, and Humanitarian.

Lorsa Lorsa's picture
I imagine sometime around

I imagine sometime around stage 2 is when they should be aware. If they're not being taken in by the GM as an NPC or forced strange motivations upon them, then it's a safe bet that it is the Watts-MacLoud strain. Whether or not it is "truly" safe or not is up for discussion however.

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uwtartarus uwtartarus's picture
But the strange mental

But the strange mental disorders! They'd provoke weird motivations, or temporary insanity requiring the character sheet to slide across the screen. The trick is... the psi trait is really just a chance to play a monster with the opportunity to feel bad about it. Full exsurgent infection? "Not my fault! I am infected!" But "safe" async infection? Crap, got to feel bad for these weird moments...

I need to do this to my Async players, just to keep them on their toes.

Exhuman, and Humanitarian.

Zarpaulus Zarpaulus's picture
uwtartarus wrote:But the

uwtartarus wrote:
But the strange mental disorders! They'd provoke weird motivations, or temporary insanity requiring the character sheet to slide across the screen. The trick is... the psi trait is really just a chance to play a monster with the opportunity to feel bad about it. Full exsurgent infection? "Not my fault! I am infected!" But "safe" async infection? Crap, got to feel bad for these weird moments...

I need to do this to my Async players, just to keep them on their toes.


Yeah, is it Haunting or just ordinary schizophrenia? And then there's the new disorders in Transhuman, could Alien Behavioral or Sensory Disorder or Species Dysmorphia be a prelude to Xenomorph strain?
ORCACommander ORCACommander's picture
fruity oni bar make a man out

fruity oni bar make a man out of a mouse...

weird premonitions, sensory in put lag. Voices going out of sync. the list goes on minor horrific things to slowly tweak the player into thinking that there is not something right with his character and maybe just maybe it was not as benign as he thought. bonus points if the guardian swarms or nanophages only succeeded by a narrow margin

uwtartarus uwtartarus's picture
Zarpaulus wrote:uwtartarus

Zarpaulus wrote:
uwtartarus wrote:
But the strange mental disorders! They'd provoke weird motivations, or temporary insanity requiring the character sheet to slide across the screen. The trick is... the psi trait is really just a chance to play a monster with the opportunity to feel bad about it. Full exsurgent infection? "Not my fault! I am infected!" But "safe" async infection? Crap, got to feel bad for these weird moments...

I need to do this to my Async players, just to keep them on their toes.


Yeah, is it Haunting or just ordinary schizophrenia? And then there's the new disorders in Transhuman, could Alien Behavioral or Sensory Disorder or Species Dysmorphia be a prelude to Xenomorph strain?

Exactly!

If you want to play a Space-Wizard in a sci-fi horror setting, you're paranoia is going to get tweaked.

Exhuman, and Humanitarian.

Shunka Shunka's picture
Huh, there's an underlying

Huh, there's an underlying assumption here that I find puzzling.

You guys all have player characters who are intimately familiar with the progression of W-M?

ORCACommander ORCACommander's picture
we're not talking in

we're not talking in character right now :P

Shunka Shunka's picture
ORCACommander wrote:we're not

ORCACommander wrote:
we're not talking in character right now :P

No, you're not, but several of the posts suggest that the infected character would have enough familiarity to realize something was atypical of W-M.

uwtartarus uwtartarus's picture
It is vague about how much

It is vague about how much the average Sentinels knows or not. I rely on my players being obtusely unaware of setting details. Free "Real World Naivete" trait!

Exhuman, and Humanitarian.

Zarpaulus Zarpaulus's picture
Shunka wrote:Huh, there's an

Shunka wrote:
Huh, there's an underlying assumption here that I find puzzling.

You guys all have player characters who are intimately familiar with the progression of W-M?

See, the whole reason I made this topic was because I don't know the progression of W-M, just that it resembles Haunting up to a point, what is that point? Not every async gets Psi 2, and that's as far as Haunting progresses before the PC becomes an NPC. And I'd think that even if Sentinels aren't necessarily in the know about the Exsurgent virus Proxies (the ones who can call in orbital strikes on compromised Sentinels) would have some knowledge of the virus.

Erulastant Erulastant's picture
Zarpaulus wrote:

Zarpaulus wrote:

And I'd think that even if Sentinels aren't necessarily in the know about the Exsurgent virus Proxies (the ones who can call in orbital strikes on compromised Sentinels) would have some knowledge of the virus.

And bolded is why they're never going to get that info from a proxy. Better safe than sorry.

You, too, were made by humans. The methods used were just cruder, imprecise. I guess that explains a lot.

Zarpaulus Zarpaulus's picture
And just why shouldn't the GM

And just why shouldn't the GM know?

Or is it yet another thing we're supposed to pull out of our butts?

Erulastant Erulastant's picture
Pretty sure it's the latter.

Pretty sure it's the latter. *shrug* I happen to prefer it this way (As opposed to having a table somewhere with progression times for various exurgent strains)

You, too, were made by humans. The methods used were just cruder, imprecise. I guess that explains a lot.