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Vet EP GM, unsure abt 2nd edition

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Ktonos Ktonos's picture
Vet EP GM, unsure abt 2nd edition
Posted this in general discussion forum, but have yet to get an answer so I am reposting it here. I checked both forums and even rpgnet for some kind of evaluation of the most prominent changes of the forthcoming 2E, but didn't find what I was looking for. So, the most prominent change must be the introduction of pools. The feature seems .. nice, but I have some reservations. Hope that someone here who delved more into the new rules will enlighten/reassure me: 1) Most importantly: do the new pool rules take away from the grittiness that characterized EP? I have this gut feeling that it will make the game pulpier. Am I wrong? 2) Are pools enough to define the different morphs? Are they too much maybe? In other words are morphs more or less important with the new rules? 3) Regarding NPCs. They have a common pool and use them as the GM sees fit. So does an NPC in a Fury morph get to use all his pool pts for social rolls? Can a Menton use his for combat rolls? Maybe the NPC pools do not have to do with morphs rather than the NPC's "story importance"? If so, what does an NPC's morph affect, baring his mods obviously. 4) I can't seem to find any of the revised hacking rules, except that they are getting simpler and mainstreamed. Anyone knows abt them?
CordialUltimate2 CordialUltimate2's picture
1) Not really. The climate of
1) Not really. The climate of the game depends on the GM. Pools don't necessarily make it pulpier. 2) Morphs are as important under the new rules as in 1st ed. They are less differentiated. Many humanoid morphs are now "flattened" into one. For example there is no niche for Observer morph because it was generalised by Menton. Olympian and Exalt are interchangeable IIRC. Fury is now really the best combat Biomorph. 3) It seems you have not read the rules clearly enough. Only flex can be spent on all types of rolls and then only to flip numbers like Moxie in 1ed. Vigor, NewMoxie, Insight have specialised more powerful uses. 4) There are no revised hacking rules. Yet. In quick-start rules there is "one roll to do thing". But I doubt it will stay this simple.
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Surly Surly's picture
In 1E, there was little
In 1E, there was little reason to ever get in a morph that wasn’t specialized for your ego skills. The aptitude bonuses weren’t big enough to take you from mediocre at X to good at X. So it was smarter to just pick a morph whose aptitude bonuses would boost your best skills past 60/ 80 and stay in it. Pools fix that. The “acquire a clue” and “Refresh rep network” bonuses mean that a sylph or menton can be very useful even if your ego’s not smart or social. And if you are, the extra action option lets you get more out of your best skills. Now a combat specialist can contribute in social situations if they switch into a social morph. In 1E, a combat specialist in a Sylph would still be pretty much useless at social skills, so they'd just sit there and let the social specialist do everything. (And vice versa). In 2E, you'll do better if you switch morphs as needed than if you find the one morph most aligned with your existing skills and use it forever. Re NPCs getting common pools: the point is to reduce the number of things the GM needs to track. If you made a Fury for the PCs to have a boss fight with, it would be silly to instead spend all its pool pts on social rolls. Use points in ways that heighten whatever challenge you're presenting. e.g. if PCs are ganging up on an NPC who's supposed to be challenging, use that NPC's points on extra actions and flip-flopping die rolls to keep up with them. EDIT: new hacking rules are in the quickstart, [url=https://robboyle.files.wordpress.com/2010/05/eclipsephase_quickstartrule... page 13.
Ktonos Ktonos's picture
I am sold on the pool thing
I am sold on the pool thing for sure. Do you think it would be easy to transfer the pool system alone to EP1 ruleset? Surly I think the quickstart in ur link is that of the 1st edition.
Baribal Baribal's picture
Ktonos wrote:1) Most
Ktonos wrote:
1) Most importantly: do the new pool rules take away from the grittiness that characterized EP? I have this gut feeling that it will make the game pulpier. Am I wrong?
I think that their main benefit is that they make egos and morphs orthogonal to each other. Previously, ego and sleeve were like two things of the same kind, adding up to a total. Now they are completely different things. It's "Your body is hardware. Hack it.", expressed as a game rule.
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ThatWhichNeverWas ThatWhichNeverWas's picture
Pools don't make things Less gritty on their own, but I really recommend paying attention to the 33/66 rule, using rolls less than 33 as barely successful or successful at a cost. Pools make the game much faster, but you need to cultivate the idea that they're a resource to be used with care, otherwise they can quickly get out of control.
In the past we've had to compensate for weaknesses, finding quick solutions that only benefit a few. But what if we never need to feel weak or morally conflicted again?
nezumi.hebereke nezumi.hebereke's picture
I got a chance to run a bunch
I got a chance to run a bunch of 2e games. Of course, it's not finished yet, but what they have is the bees knees. I was able to run much faster, and I felt like the pools gave the players more agency in making tactical decisions. However, over all it looks like the changes were specific to things people already knew were 'broken' (or just less than optimal). I wouldn't say my gameplay felt different, just faster and easier to explain.