So I picked up the new edition at Gencon and boy are asyncs different than I remember! I do like the changes, but I guess I'm trying to assess them in broad terms real fast. So for clarity, I'm hoping someone with a little more experience with the new system can confirm & clarify for me:
-All Asyncs have an entity within them now that makes them temporarily lose their agency in addition to the mental disorders they previously got. Depending on what strain they make you do different and possibly unpleasant things. That seems to be the biggest change.
-Asyncs now have an infection rating that increases the penalties upon them for using their powers based on the frequency of their use. However I'm not sure what happens at higher levels of use besides effectively losing your character to the virus temporarily and increasing the chances of it happening next time. Am I missing something here?
-Are asyncs more or less vulnerable to exurgent infection now? I mean, I guess now they've always been infected but I mean them getting infected by the hyper lethal kind and them being more at risk than most was a thing before. It would make sense if the infection rate from use modified that check but that also seems incredibly crippling for asyncs.
-Async Morph Fever is gone as far as I can tell. That correct?
I think that's everything I'm unsure of. I ultimately dig the decision to make them more alien/strange than merely damaged psychics especially as a plot point but it seems like a much harder sell to have a player character be one unless I'm missing something.