A supplument I think this setting needs

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Noble Pigeon Noble Pigeon's picture
A supplument I think this setting needs

That supplement being a more down-to-earth depiction of people in Eclipse Phase. Most of the stuff we have is from adventures in Firewall, or mercenary work, or gatecrashing, or other high action, high intrigue activities.

Don't get me wrong, we've definitely had stuff on transhuman fashion, cultures, and little everyday details that makes them come to life. But I'd like to see more stuff from the perspective of people that aren't risking their lives everyday. Some hypercorp middle manager who isn't doing risky experiments on exsurgents or busting Barsoomian saboteurs, but just doing his job and interacting with his fellow employees. Or a member of the Titanian Plurality going about her everyday things to do, rather than scheming with/against Firewall agents or investigating mysteries in Iapetus. Or, just describe the average day in a Martian souk, or Lunar city, or any number of habitats in the outer system that aren't utterly bizarre like Meathab.

A lot of written characters in Eclipse Phase seem to be almost alien in mindset compared to people from the 21st century, implementing bizarre transhuman weirdness in their personality, mindset and goals. Exceptions exist, of course, and I'm not saying these are "bad" characters---but I feel like they really don't allow players to easily get different perspectives on the setting without already being familiar with it, or familiar with transhumanism in general. But then, most of them are Firewall agents, so maybe that explains it.

"After the Fall" started down something like this, so did the Morph Recognition Guide and parts of Panopticon. But I'd still like to see more slice of life stuff overall. Maybe in Panopticon, Volume II?

"Don't believe everything you read on the Internet.”
-Abraham Lincoln, State of the Union address

UnitOmega UnitOmega's picture
I agree with some of the

I agree with some of the sentiment here. Transhuman was much more... meta about helping players handling rules and their characters, and especially did stuff for further outlier characters (Asyncs, Infomorphs, AGI, Flexbots, etc). Panopticon helps, diving into the minds of uplifts, explaining the sensor panopticon and a lot of habitat concepts - but it's still pretty technical. And the last two big supplements have been really heavy on the deep plot concepts.

Not that I don't love that as a GM, that's great for ideas and content in games, but not necessarily immersive. They don't always paint a picture of the universe day to day, more like on your most interesting days of the year. But what are the boring days like? What's the norm for my characters that I'm breaking the mold on with a Level 5 TITAN alert, or whatever? Doesn't have to be too lengthy, but some talk about daily activities for people, what sort of jobs people do, what they do for fun. Perspectives from ordinary people to keep Firewall grounded, even. I've also noticed that the books are inconsistent in how much detail they give on both neighborhoods and subcultures. Erato is a large, old lunar city but it doesn't get half as much detail as say, Olympus, despite Olympus having a much smaller population. This could be a good time to maybe round out some details and add some more flavor to big places in the setting with less detail.

Also, on the note of Panopticon II, something I recently realized I wanted (though it might have to wait until after that space combat supplement) is vehicles. There's quite a few vehicles scattered throughout several books now, and since they all have (important) stats, that's a bit of a butt to flip through. An MRG or X-Risks like compendium of Vehicles and maybe robots would be pretty good, maybe with some art to help visualize it (which could also go with this talk of slice of life stuff).

Spoiler: Highlight to view
Maybe some vehicle upgrade/enhancement rules for modding lovers like myself

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GreyBrother GreyBrother's picture
I think a big problem with

I think a big problem with putting a book out like this is just the vast variety of how people can live their lives in the setting and as it encompasses the whole solar system, this could just get too big to handle properly.

It's not like in Shadowrun where the setting and metaplot is rather focused on one location (Seattle).

I agree that it would be pretty cool to get something like we have in Sunward "The daily life of a Consortium Citizen" or something like that for each of the big polities.

UrbanMonkey UrbanMonkey's picture
UnitOmega wrote:Also, on the

UnitOmega wrote:
Also, on the note of Panopticon II, something I recently realized I wanted (though it might have to wait until after that space combat supplement) is vehicles. There's quite a few vehicles scattered throughout several books now, and since they all have (important) stats, that's a bit of a butt to flip through. An MRG or X-Risks like compendium of Vehicles and maybe robots would be pretty good, maybe with some art to help visualize it (which could also go with this talk of slice of life stuff).

Not fully what you're looking for, but for the time being, it might do for you: http://eclipse-phase.wikispaces.com/Robots+and%C2%A0Vehicles

Panoptic Panoptic's picture
Taken another way, more

Taken another way, more details on the sheer variety of ways to live in the EP universe would be sufficient material for a full supplement. I think it's a great suggestion. What do normal people do in the post-apocalypse?

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Noble Pigeon Noble Pigeon's picture
GreyBrother wrote:I think a

GreyBrother wrote:
I think a big problem with putting a book out like this is just the vast variety of how people can live their lives in the setting and as it encompasses the whole solar system, this could just get too big to handle properly.

It's not like in Shadowrun where the setting and metaplot is rather focused on one location (Seattle).

I agree that it would be pretty cool to get something like we have in Sunward "The daily life of a Consortium Citizen" or something like that for each of the big polities.

Yeah, I know it couldn't cover EVERYTHING. But something set in key locations would be nice. Maybe have 2 stuff set on Mars, one for city life, another for nomadic life. Another set in Luna or Venus. And then stuff for the Jovian Republic, Locus and Titan.

"Don't believe everything you read on the Internet.”
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UnitOmega UnitOmega's picture
I think major, like normal

I think major, like normal polities could probably be accomplished.

Venus, LLA, Consortium/Tharsis, Jove (but make sure to find an author to give it a fair shake, no space north korea nonsense), Anarchists, Extropians, Titanians... Maybe a pinch for some other Belters or Skimmers on Uranus or something. It's not necessarily a broad overview of the entire scope of the faction but could be confined to a singular example of what basic living and working there is like. I leave off Scum and Argonauts because we already have a splat for a "generic" Scum Swarm and an argonaut focused minibook on the way, and leave out criminals for the same reason.

Include examples of what ads you see, what media they consume, if they use any everyday tech we haven't expanded on before, what shops they shop at. Just what sort of stuff you see on a "typical" street corner goes a long way for immersion. Are there any big subcultures, hobbies or pastimes we haven't outlined or expanded on? What's food or fashion like, maybe (this links into an earlier discussion topic about Space Beer - given a little bit of page space authors could play with food and drink concepts possible in the Transhuman Future) though obviously some of that can be left to the interpretation of various groups and game masters. Also, for the love of god, somebody who gets paid to write this invent future music. Music genres is something I just can't really think of other than to reference "retro" music (I/E genres of music that exist right now).

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jackgraham jackgraham's picture
Noted. We've talked about

Noted. We've talked about doing something like this before (our internal codename for it is "Where do babies come from?").

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ThatWhichNeverWas ThatWhichNeverWas's picture
I honestly have no trouble picturing tranhuman life.

I'm not sure this should exist as a single supplement - I'd much rather see "Stars Our Destination"-esque Location splatbooks with "how the other half lives" short fiction pieces and artwork.

I would love to see a dedicated gear/vehicle book, particularly with a focus on customization/modular rules. Though I get the impression that writing out a detailed and coherent gear system my make the good folks at Posthuman swallow thier own tongues.

UnitOmega wrote:
Also, for the love of god, somebody who gets paid to write this invent future music. Music genres is something I just can't really think of other than to reference "retro" music (I/E genres of music that exist right now).

Terrawave - Based on Pre-Fall popular music styles acoustically altered to incorporate habitat system ambient noise.
Cephstep - Music which uses uplifted Cephalopod songs to form the bassline, usually with a heavy focus on string instruments for the accompaniment.
Morphcore - A-cappella music performed using specially modified biomorphs (extra vocal cords, resonance chambers...) capable of acoustics usually impossible for living creatures to produce.
Using sythmorphs is considered "cheating" and is universally condemned.

In the past we've had to compensate for weaknesses, finding quick solutions that only benefit a few.
But what if we never need to feel weak or morally conflicted again?

ORCACommander ORCACommander's picture
except for the metal

except for the metal synthatuar band :P

atamajakki atamajakki's picture
Shadowrun has done a few

Shadowrun has done a few books on what food, media, fashion, and sports are like. I think something similar for EP would be grand.

Kojak Kojak's picture
UnitOmega wrote:Also, for the

UnitOmega wrote:
Also, for the love of god, somebody who gets paid to write this invent future music. Music genres is something I just can't really think of other than to reference "retro" music (I/E genres of music that exist right now).

Correct me if I'm wrong, but haven't there been one-off references to hardcore Mercurial rap and Venusian air metal?

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- Steve Webster on Kojak's lollipop

MrWigggles MrWigggles's picture
Octopi rap has seizure

Octopi rap has seizure warnings.

base3numeral base3numeral's picture
Cetacean Choirs

Cetacean choir music require the frequencies be increased for other groups to listen. It's tricky to keep the pitch/tempo balance under that conversion, so best heard while in a morph of the same. There are absolutely no conspiracy theories that Rising Tide uses this as a concealed channel.

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Noble Pigeon Noble Pigeon's picture
One thing I'm curious about

One thing I'm curious about is how much of a fashion disaster that's prevalent in many sci-fi is present in EP's setting. From the artwork I've seen and from what's been said about fashion it doesn't seem horrible, but surely a t-shirt and jeans still applies in the transhuman future if your habitat would allow for it, no? Or an engineer that would look like this? Or is everything just nanomachines now, so having that rugged look is only in the realm of Jovians or something.

Really I just want my Alien/Dead Space aesthetic, not Star Trek's aesthetic where everything's an iPad and shiny :P

"Don't believe everything you read on the Internet.”
-Abraham Lincoln, State of the Union address

SquireNed SquireNed's picture
Noble Pigeon wrote:One thing

Noble Pigeon wrote:
One thing I'm curious about is how much of a fashion disaster that's prevalent in many sci-fi is present in EP's setting. From the artwork I've seen and from what's been said about fashion it doesn't seem horrible, but surely a t-shirt and jeans still applies in the transhuman future if your habitat would allow for it, no? Or an engineer that would look like this? Or is everything just nanomachines now, so having that rugged look is only in the realm of Jovians or something.

Really I just want my Alien/Dead Space aesthetic, not Star Trek's aesthetic where everything's an iPad and shiny :P

Design is psychological; I've never pictured Eclipse Phase as a clean setting, and I don't think it has a ton of stuff going on.

One thing to remember is that you can see whatever you want courtesy of AR overlays, but I'd think that people would have an appropriately diverse level of differentiation in fashions and engineering styles. Something designed for the inside of an aerostat is not going to have the same rugged construction as something intended to be left on Mars' surface for months and be checked up on every once in a while for damage.

Industrial equipment will be rugged, just like in real life, and places where the design focus is industrial rather than cosmetic will still use these industrial design styles. Even if it doesn't make a difference with self-repair and whatnot (which is unlikely to be used facility-wide post-Fall), it sends a certain psychological message and primes people to expect certain things.

ORCACommander ORCACommander's picture
the problem with star trek is

the problem with star trek is that everything looked squicky clean off an assembly line. In EP outside of the mars surface i doubt there is a lot of major construction projects underway post fall where you would see squicky clean. most places would definetly have a lived in look. not terrible disrepair but a few smudges here and there, a corner that gets neglected, some drunk ex husband keying his ex's flying car. in terms of people fashion i think its more a matter of perspective, everything in the books is from a firewall perspective so we see more light and heavy body armor more often along with the upper glitteratti because classic high society espionage

Noble Pigeon Noble Pigeon's picture
Those are good points.

Those are good points.

Another thing I want to know more about is media, specifically movies and shows. The core book mentions how they can be tailored to suit people's different taste, but how would that work exactly? Isn't part of the appeal of watching shows together discussing and talking about the exact same experience? Like, if I watched Game of Thrones and discussed how [x] character died and how [y] character gets a happy ending, and then another person goes "well in my Game of Thrones, Joffrey explodes into clown farts and then everyone celebrates his death and no one dies!", I wouldn't consider us to be watching the same show at all.

"Don't believe everything you read on the Internet.”
-Abraham Lincoln, State of the Union address

MrWigggles MrWigggles's picture
I figure its more, like

I figure its more, like Shandification of all given media, no matter how linear it is. Given the GoT reference, with how it jumps from character to character and wont even return to some character for books later, you get to follow only the characters you like, and as much as you like until the story world is exhausted.

ThatWhichNeverWas ThatWhichNeverWas's picture
My character is the prettiest princess.

Noble Pigeon wrote:
One thing I'm curious about is how much of a fashion disaster that's prevalent in many sci-fi is present in EP's setting. From the artwork I've seen and from what's been said about fashion it doesn't seem horrible, but surely a t-shirt and jeans still applies in the transhuman future if your habitat would allow for it, no? Or an engineer that would look like this? Or is everything just nanomachines now, so having that rugged look is only in the realm of Jovians or something.

Of all the things that be changed in the game, visual style is the simplest. Want an industrial aesthetic? Do it. There's no consequences. Maybe it's in vogue, maybe it's easier to make, maybe people just don't want to spend their resources on making things shiny... whatever. The only thing I'd really push is that you mix it up sometimes.

Personally, I try to match the aesthatic to the area, but I tend towards a more hi-tech “Mass Effect”-like aesthetic because I like the contrast with gribbly spacemonsters.
As for fashion, I doubt you'd see Tshirts with jeans due to fashions changin with time and the effects of microgravity.
In my mind, the basic format for clothing is Single-piece clothing (Jumpsuits, flightsuits ect...) with jackets/coats as “accessories”. It fits the artwork, and makes sense for environments with low gravity and unusual environmental conditions. Alternatives tend towards clothes which are relatively form fitting.
Simply put, clothing which will stay where it's supposed to in microgravity, and won't catch on anything so you slam into a wall.

Noble Pigeon wrote:
Another thing I want to know more about is media, specifically movies and shows. The core book mentions how they can be tailored to suit people's different taste, but how would that work exactly? Isn't part of the appeal of watching shows together discussing and talking about the exact same experience? Like, if I watched Game of Thrones and discussed how [x] character died and how [y] character gets a happy ending, and then another person goes "well in my Game of Thrones, Joffrey explodes into clown farts and then everyone celebrates his death and no one dies!", I wouldn't consider us to be watching the same show at all.

I disagree vehemently about the whole “discussing the experience” bit. Though I do enjoy complaining after seeing a movie in the cinema.
As for how it would work – ever played a game with multiple plotlines/endings, particularly those like Life Is Strange or those from Telltale games?

In the past we've had to compensate for weaknesses, finding quick solutions that only benefit a few.
But what if we never need to feel weak or morally conflicted again?

Noble Pigeon Noble Pigeon's picture
ThatWhichNeverWas wrote:

ThatWhichNeverWas wrote:

I disagree vehemently about the whole “discussing the experience” bit. Though I do enjoy complaining after seeing a movie in the cinema.
As for how it would work – ever played a game with multiple plotlines/endings, particularly those like Life Is Strange or those from Telltale games?

Yeah I have. From what I get in the books though that's taken to another level entirely. If, using my above example, someone changed the "violence" settings of Game of Thrones to be non-existent, as opposed to someone who didn't mess with it at all or turned it up, why would they bother talking about it at all if the settings add radical changes to the media in question? They might as well just be different vids.

I just really don't see how people can have any coherent or meaningful discussion about media if said media can be significantly altered. There's divergent paths (like in Telltale games) and then there's radical changes to key themes in the vid.

"Don't believe everything you read on the Internet.”
-Abraham Lincoln, State of the Union address

Trappedinwikipedia Trappedinwikipedia's picture
Is there any information

Is there any information about how much the personalization actually changes? It's possible that there's a lot less than people might think, with trimmings changing but leaving the same general plot.

jKaiser jKaiser's picture
Simplest cipher for this

Simplest cipher for this would be the Lick Me I'm Delicious Scum swarm. Just a long series of their encounters with major habitats.

This is something I seriously want, because me and my personal group is at best lukewarm toward the conspiracy/x-threat angle. We're mostly interested in telling day-to-day dramas set in a tremendously advanced setting and seeing what trouble we get into. I haven't had a single character so far be part of Firewall in nine different games.

Not to knock on Firewall or the direction the books have gone. But it's just been so much fun to imagine daily life and troubles based on the phenomenal groundwork that's been laid out in the books. It does, however, demand a lot of thought and interpolation of the many, many rules and mechanics interpretations.

That said, where we'd need this most is in the societal outliers. I imagine most of us can imagine life for your basic splicer-sleeved PC citizen in Earth-Sol habitat number-whatever. It's the really interesting oddities, like what a citizen in Glitch, or brinker out on IOCC-226 TYCHO BRAHE, or a few different perspectives on Mars, being arguably the most focused part of the setting, that I'd say demand pagespace.

MrWigggles MrWigggles's picture
As exotic as Glitch it, its

As exotic as Glitch it, its also /not/ that exotic in what you do. You dont need to eat or sleep, but AGIs, and ego running around as an infomorph still desire plethora and semi frequent change in stimuli. So there would still be bars, there still be restaurants. Some of the odder things would be biomorph stimuli places, like defecation, or breathing or feeling different temperature. Visually, this is where you can get pretty exotic. There is a visual element, to navigate the different servers, the different directories in that server. You can describe this as Tron, or SAO, or as mundane as you like. It may even be pretty different per person. I know for certain that your domicile, the server cycles you pay for, is represented as how you want it to.

UnitOmega UnitOmega's picture
I thought of another

I thought of another important factor in why this sort of thing would be good while having a different discussion.

So, in the game, you can take a mechanical penalty to be addicted to things like Nicotine, Caffeine, etc. These are even modeled in the fiction. We talk about pharmaceutical makers ready to make common medical drugs. But cost of this sort of thing is not discussed anywhere in the game. How much does a pack of smokes cost? Cup of Coffee? If I have a player who has a character with Schizophrenia, what's an average cost for their anti-psychotic medication?

Transhuman helps with the Lifestyle abstraction, you can pay a monthly cost and assume some things, but that still seems like a very static thing. If I've just resleeved on Luna, and my morph has a hankering for a double-espresso, I'm not going to dump a month's worth of cost into it. Now, if you want the GM can just hand wave it, maybe chip away some cash here and there, but we're still talking about a mechanical aspect of the game here.

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jKaiser jKaiser's picture
More to the point, there's

More to the point, there's two kinds of costs to consider: how much does it cost in rep/credits, along with how long does it take to fab up from scratch?

Granted, most commodities like coffee and such are probably grown/made en masse and shipped out simply because that's more economical -- no one wants to wait for a bulb of joe to print up and be heated to the right temp when a simple boiled pot brew is available. Transhumans got places to be, shit to do.

But sometimes you need a specific drug and while you have the blueprint, you still need to print it off the grid, which takes time and feedstock.

Side note, the lifestyle rules irk me, since they ARE so static and don't factor in your profession skills at all. I've been idly trying to figure out a more granular approach, but it's definitely a backburner project.

UnitOmega UnitOmega's picture
Yeah, another line I thought

Yeah, another line I thought of was definitely "what's the Favor-level to roll Networking to bum a cig?".

As for Lifestyle, I think it's good for what it does - which is give flat, no-nonsense costs/rewards which are good for downtime. If your game is going to say, just have a couple weeks or months where nothing happens, you can relate how a character might make or spend some Dosh. Or you could make it forward-facing, if you pay out a lot at the start of a month, you can basically "bank" on your lifestyle to cover lots of costs in the following month, you've basically already paid them.

But for on the fly stuff, like what highly mobile covert operatives might be doing, it's not real great. Most commonly I see rolling Knowledge skills and using MoS to determine profit/value. Like an Artist who passes with a 30 MoS might make a painting worth like, 3,000 CR.

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jKaiser jKaiser's picture
I mean, my biggest issue was

I mean, my biggest issue was just in trying to figure out what a day-to-day lifestyle was for a character, to get a better sense of the value of a credit or rep point. I did something similar when I was starting out in Vampire: The Requiem, just simmed up about two weeks with some random rolls plus the nightly needs a vampire had, and it massively informed my understanding of the setting and world. In EP, figuring out how to make the skills, rep networks, and everything else mesh well has been an unfortunate headache in terms of figuring out how a given character just lives in detail.

ScorpionOneNiner ScorpionOneNiner's picture
ORCACommander wrote:the

ORCACommander wrote:
the problem with star trek is that everything looked squicky clean off an assembly line. In EP outside of the mars surface i doubt there is a lot of major construction projects underway post fall where you would see squicky clean. most places would definetly have a lived in look. not terrible disrepair but a few smudges here and there, a corner that gets neglected, some drunk ex husband keying his ex's flying car.

That is backwards from the way I see it. Anyplace with gravity (Mars, spun torus, moon) can afford to be less concerned with minor dirt or damage - dirt eventually lands and then doesn't move (to first approximation).

On micrograv habs, though, dust can float around and get into the electronics. Liquid bubbles float around until someone accidentaly gets a glob of coffee in the face. (look up some NASA history for other examples). Here I think you would have nanites getting rid of dirt, and some sort of air circulator to suck airborne debris out of the way.

Fashionwise, dunno? One setting talked about clothes with 'electrostatic charges' to give things the right amount of flare. That, and/or some sort of memory metal thread used as 'struts' could let you have non-jumpsuits in micrograv.

How can you challenge a perfect immortal machine?

UnitOmega UnitOmega's picture
Another thing I thought of

Another thing I thought of that could use some clarification/expansion that I don't think is fully covered yet, ALI.

Transhuman has some rules which also apply to AIs, and Firewall expands a bit on the background to ALI but I feel like there's some points of clarification and additional rules which could be added. Like, how common really is bundling AI with devices? Is that something that depends on your local culture? What sort of tests and timeframe could be expected to built your own AI from the ground up, or mod one? This is actually important to daily life - the game says AIs are a huge part of everyone's day, but other than the Muse and a general idea that "mostly" devices and vehicles have AI in them to help users you don't really see it. And like, thinking about it, Servitors are supposed to be super common, but the default Bot AI has a very limited number of skills I think would be useful in an AI companion.

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ThatWhichNeverWas ThatWhichNeverWas's picture
This just occured to me.

As much as I hate to self-advertise, I actually posted a little scenario a while back which might be applicable here - it was partially intended to help my players get a feel for the PC.
Here's the Link.

Just in case: I may not respond should there be any comments, because I'm going on holiday for 2 weeks :)
That said, I will reply. Just with a delay :P

In the past we've had to compensate for weaknesses, finding quick solutions that only benefit a few.
But what if we never need to feel weak or morally conflicted again?

Noble Pigeon Noble Pigeon's picture
That's most definitely a

That's most definitely a helpful scenario you whipped up, thanks for sharing!

"Don't believe everything you read on the Internet.”
-Abraham Lincoln, State of the Union address

kigmatzomat kigmatzomat's picture
add another vote for "yes

add another vote for "yes please". I'd be good with a couple pages on media in general, how fashion snobbery manifests in a world of smart clothes, each major group polity's unique flavor, a bit on a couple of anarchists to give contrast, and a few of brinkers for the extremes.

I'm not rules lawyer, I'm a rules engineer.

jackgraham jackgraham's picture
UnitOmega wrote:This is

UnitOmega wrote:
This is actually important to daily life - the game says AIs are a huge part of everyone's day, but other than the Muse and a general idea that "mostly" devices and vehicles have AI in them to help users you don't really see it.

Yeah, you can spend an entire day in EP-world just having conversations with the inanimate objects in your flat, if that's your thing. I try to do little things to remind players of this while GMing, but mostly, it's so mundane to EP people that it sits in the background.

That said, it's pretty clear that "24 Conversations with Inanimate Objects" needs to be something we include.

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Brome Teks Brome Teks's picture
I'd hope they have the Heart

I'd hope they have the Heart of Gold type personalities so that they love doing their jobs.

"Keurig, what do you think about all day?"
"Oh boy I can't wait to brew you another cup of your favorite black synthetic coffee!"

I sexually identify as an attack helicopter.

... Don't judge me, the morph just really spoke to me on a deeper level.

UnitOmega UnitOmega's picture
In my games, all non-Muse ALI

In my games, all non-Muse ALI (and even Muses set to factory default) are basically the old Clippy assistant in Microsoft.

"It looks like you're trying to open the door. Would you like help with that?"

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MrWigggles MrWigggles's picture
I think that would only

I think that would only happen if they werent expected to interact with Egos. I suspect every ALI on an @ hab, have some sorta personality to it. With the exception probably being Extropia and Titanian Commonwealth.

ShadowDragon8685 ShadowDragon8685's picture
Noble Pigeon wrote:Really I

Noble Pigeon wrote:
Really I just want my Alien/Dead Space aesthetic, not Star Trek's aesthetic where everything's an iPad and shiny :P

I've had my characters literally use Dead Space RIG suits, armored engineering vacsuits designed by a fan of old sci-fi games.

On the other hand, some parts of the setting absolutely are Star Trek clean and shiny. Why choose? EP is a big place. Hell, Star Trek is a big place, it's had some Used Future bits; Dead Space is a big place, and some of the places Isaac goes, especially in Dead Space 2, certainly were squeaky and clean, before the hellmonsters started splashing blood and limbs everywhere.

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nezumi.hebereke nezumi.hebereke's picture
Better than Talky Toaster.

Better than Talky Toaster.

Toaster: Howdy doodly do. How's it going? I'm Talkie, Talkie Toaster, your chirpy breakfast companion. Talkie's the name, toasting's the game. Anyone like any toast?
Lister: Look, I don't want any toast, and he doesn't want any toast. In fact, no one around here wants any toast. Not now, not ever. No toast.
Toaster: How 'bout a muffin?
Lister: Or muffins. Or muffins. We don't like muffins around here. We want no muffins, no toast, no teacakes, no buns, baps, baguettes or bagels, no croissants, no crumpets, no pancakes, no potato cakes and no hot-cross buns and definitely no smegging flapjacks.
Toaster: Aah, so you're a waffle man.

Chernoborg Chernoborg's picture
Here's an Idea...

This might be the sort of thing that could be folded into the Habitat Recognition Guide I've heard rumblings about. Give an example of the hab type and a detailed breakdown of the people living inside. Maybe even sidebar interviews from the movers and shakers and persons-on-the-street for added insights. It would add some meat to the Recognition Guide so it's not a rehash of Panopticon.

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BalazarLightson BalazarLightson's picture
Down to Earth

I'd like to see some a more Down to Earth setting, or at least a scenario if not a bigger book, with info on post-fall survivors trying to survive on Earth and perhaps get off the planet.

Torina Torina's picture
Space Survival Guide 10AF

Maybe we should write some Storys about 1 normal day in the life of one of our Chars?

ORCACommander ORCACommander's picture
BalazarLightson wrote:I'd

BalazarLightson wrote:
I'd like to see some a more Down to Earth setting, or at least a scenario if not a bigger book, with info on post-fall survivors trying to survive on Earth and perhaps get off the planet.

Official PC and Morningstar and LLA position is There are no Survivors. So what survivors? :)
MrWigggles MrWigggles's picture
Even if you were to grant

Even if you were to grant there were survivors you would be forced to treat them as hostile TITAN Exsurigent virus infection vectors. In any other scenerio, the hyperbolic, slippery slope fallacy "If there is just one" is completely justified there. It would only take one of them to be an infection vector to take down an entire habitat, to restart the Fall.