Most tabletop RPGs are group-focused, usually requiring around 3-6 players due to the game mechanics supporting a team of roles. Dungeons & Dragons has classes, Shadowrun has runners with different strong points, and even superhero games tend to assume a "superteam" playset. However, there are times when you can't gather together the whole group, times when you want to show a new player the ropes or just have a fun game with your spouse or significant other without worrying about their PC survival rate. In recent months I've become enamored with a series of house rules known as Black Streams: Solo Heroes. It is a product designed for old school Dungeons & Dragons spin-offs in mind. I began thinking that this kind of playstyle can (and should) be done for other popular RPGs as well. Vampire the Requiem had a minor entry for this in one of their "Chronicle Guides," addressing system considerations and other stuff. Game mechanics-wise, what changes would have to be made to the system to support 1-on-1 gaming in Eclipse Phase? More Construction Points would be a necessity. Probably around 200-400 points. The large amount of skills in the game mean that a successful PC will need to be multi-talented to shore up for weaknesses, where in other games their fellow partners would do so. Maybe a reduction or freebies to equipment which grants bonus Initiative Passes. Being able to do more in a round becomes all the more vital. Suggestions? Comments? Advice?
—[img]http://25.media.tumblr.com/tumblr_m65pmc5Pvh1r0iehwo6_r1_400.jpg[/img] [img]http://img.photobucket.com/albums/v606/Erdrick/anarc_userbar.jpg[/img] "Liberty means responsibility. That is why most men dread it." ~George Bernard Shaw, 1856-1950