The tracking of favors refreshing seem tedious, and the "two-way street" idea where the GM has to ask for return favors unrelated to the game and take away rep if they don't help when asked just seems to lack a mechanic. It also gets a bit in the way of the story, but if the GM doesn't do it the system gets quite unbalanced. What I'm thinking is you could dispense with favor refresh rates and the "two way street", and instead use my streamlining rule of the Favors Owed Score. You'd note your Rep Score and associated Favors Owed Score for that network as "Rep - FOS", for example if your unmodified @-rep is 62 and you Favors Owed Score is 4, you'd note that as @-rep: 62 - 4 on your sheet. You'll always use your effective Rep Score = Rep - FOS for rolls, favor modifiers, etc. In the above example, he'd be at an effective Rep of 62 - 4 = 58 and have dropped a bracket down in terms of Networking modifiers. You modify your FOS based on the Networking roll when looking for favors: Excellent/critical success: favor granted - your standing and past contributions means someone was happy to help Success: favor granted, equal favor owed Failure: favor not granted Severe/critical failure: favor not granted, equal favor owed - you've asked for too much and need to prove yourself to the network When you owe a favor, you simply add the favor level to your FOS. To reduce your FOS, you have to do favors for the network - reduce the FOS by the level of the of favor performed. These can simply be jobs (where the rep gain/loss from favors on pg. 385 of EP is for story-related events only). In general, owed favors for favors granted should be repaid with favors of equal or higher level, while owed favors for failed Network rolls can be repaid at 1 level less. If deemed necessary to avoid abuse, owed favors can be tracked and repaid individually. What do you think? Less bookkeeping, simpler and faster, the "two-way street" of favors gets a clear mechanic. I also like that the very severe rep burn for using favors that hasn't refreshed gets removed - instead you'll just get to owe favors and see your effective rep score tank until you repay them if you ask for too much, but it does allow players to call in more favors im general.
Fri, 2012-04-27 07:16#1