Hi everyone! Starting my first campaign of Eclipse Phase next wednesday, did character gen last night... as people are exploring the system for the first time, we've wound up with some very uh... interesting, builds. Somewhat concerned about how this will balance out in play, but as we're just going to be running some fairly zany, random stuff to explore the peculiarities of the mechanics and the way the system influences the feel, I'm not *too* worried about that. What I am worried about is the costing for (traditionally) very expensive items. I didn't notice before, but it is a little frustrating that the guidelines for equipment seem so lax. 'Expensive' is anything over 10,000 credits, but some morphs are noted as costing a minimum of 40,000... I understand that in a lot of cases, this is because the prices vary wildly for where you happen to be. However, two PCs due to their backgrounds are starting with relatively high space piloting scores, and therefore they want a ship. They have 100,000 credits which they have obtained using the standard 1000 starting points... what is a reasonable ship for them to be able to buy? Should they be able to buy a spaceship at all with 100,000 credits? One player in particular was desperately trying to convince me that a destroyer class ship is perfectly reasonable for 100,000 credits. However, given that a very high quality body can set you back a minimum of 40,000 ... and a Reaper morph costs as much in CP as the 100,000 credits, I'm genuinely unsure how to proceed. Any thoughts would be greatly appreciated.
Thu, 2011-09-15 03:54#1