As sources of inspiration we can use also other settings and material published for those worlds. There are some excellent ideas contained in different books that would fit nicely into EP after some modification. Here are some settings which present ideas that I find interesting as potential sources of inspiration for EP adventures, exoworlds, plot hooks, adventures and opponents. First : Blue Planet-the setting is excellent and could be modified easily for EP as disconnected exo-colony accessible now from one of the Gates. If you want you can make it so that the Gate manipulates time as so there were more years passed on the colony in line with the setting. Or perhaps USA or another power(or even an alliance of powers) discovered a wormhole and managed to conceal it from others during the chaos of Fall times. In any case-the setting could be easily adapted to EP and provide numerous ideas. Fading Suns-while in general the setting can't be adopted due to vastly different time and scale, there are a couple of interesting things to consider. First two great source books Star Crusade 1 and Star Crusade 2(also called Lost Worlds). Both books present a numerous collection of exotic worlds that just ask to be converted into planets beyond the gates(particularly those described in Lost Worlds setting). In general the mood of the planets and their description isn't very dark, although occasionally we can find a bit more forbidding places. And the last setting that I would like to mention which is at least to me a treasure trove of ideas for certain EP games in special space-horror style-WH40k Roleplay game-Rogue Trader and Dark Heresy. Now you might be surprised-this after all isn’t a very similar setting due to completely different vision of the world, and different style. But yet I will explain why this is an excellent source. True-ideas like Chaos, Eldar, Ork-all those basic and overreaching ones are indeed not fitting the EP world and its adventures. But this still remains a game cosmic horror and ancient dangerous technology-the creators of the game went to considerable length so that their game avoids repeating endless conflicts with the stereotypical enemies of WH40k setting. So while Orks or Chaos enemies are in general useless to us, when it comes to exotic Xenos, or sanity reaping mysteries of cosmos-there is a lot of potential ideas there. For Dark Heresy I recommend following books: Creatures Anathema and Disciples of the Dark God. Don’t be fooled-the first one has numerous opponents that you can present after modification as Exsurgent creations, alien monstes or Titan abominations. The second one has numerous ideas that can be adopted into plots for space horror game a la “Event Horizon”. Rogue Trader has some interesting plot ideas for alien worlds, and Dark Frontier-containing an adventure that could be easily made into one beyond one of the Gates. As always comments are welcomed.
—[I]Raise your hands to the sky and break the chains. With transhumanism we can smash the matriarchy together.[/i]