So, I love the setting in Eclipse Phase. I think it's the best sci-fi rpg out on the market right now, but as I've mentioned in other places here on the forums, I'm not very happy with some of the rules, and some of them can create situations that are downright silly. The size of morphs is a major pain in the backside. There are very little difference, according to the rules as they are written, between a huge combat morph and a house cat. In my opinion, the cat shouldn't even be able to hurt the combat morph, unless it's very, very lucky "Go for the eyes, Boo! Go for the eyes!!" Also, my players have complained that morphs feel only like modifiers to the ego, and that the idea that "The ego is the software and the morph is the are hardware" really doesn't work in the rules. So, here are some of the ideas I'm working on: Size Rating (SR): This is an additional rating for each morph. It can go from 1 (a single swarmoid bot) to 10 (size of big buildings). Most common morphs are human sized, and has a SR of 5. In combat, when attacking a target that is larger with muscle powered weapons (weapons using SOM as damage bonus), subtract damage dice for every difference. This can reduce the number of dice to zero, but keep the static damage bonus, and the bonus from SOM. Also, if attacking smaller targets, add dice for each size difference. Also, for all attacks, you get a bonus to hit of +10 for each SR your target is larger than yourself, and the other way around. Size 4 is the same as Small Target in the rules. Size 6 is Large Target, and Size 8 is Very Large Target. Example: Splicer (SR 5) attacking a Neotenic with a vibroblade. He gets -10 to hit, but his damage would be 3d10+(SOM/10). Later, the Neotenic attacks the Splicer with a club. He gets +10 to the attack, the damage would only be 2+(SOM/10). Another idea I'm working on is to better represent morphs as "hardware" and the ego as "software". This has much more to do with our preference than with how the rules work, but I thought I'd share it anyway. In this idea, the Aptitudes are tied to the morphs, not the ego. To get the statistics for a morph, just add 15 to every Aptitude. Just like Durability, these are now static, and each Aptitude gives a bonus to related skill rolls. This gives less flexibility with the morphs, but makes choosing the right one more important, and makes it more playable, in my opinion. So, Ego = Skills, Morph = Aptitudes. :) The only flexibility would come from the flexible Aptitude bonuses many morphs have, making these even more useful. Any thoughts? Eirik
"I can’t talk to a man who bears an undeserved animosity towards ferrets."
-GRAHAM CHAPMAN (1941-89)