A player in our campaign asked me to write up shotgun rules after noticing that the ones he was using had an average DV higher than sniper rifles. The rules I made got complicated really fast, but I enjoy complicated so they stand. Warning: strong language [url=https://drive.google.com/file/d/0B_VdTRsweox0U19BaVEyMjZXSDg/view?usp=sh... can get the rules off Google Drive.[/url] Let me know if you use them and how they work. I'm really interested to know how AV stacks up in your games--why wear light combat armor when there's a risk of depressurization literally everywhere--but feel free to adjust the curves as you see fit. Also, I think I've caught most of the logical and grammatical errors, but if you spot any feel free to point them out. Additionally if one of your players finds a great way to break things, post it here. I've included my design methodology in the second half of the doc. Mucho gracias to Posthuman for creating such a fantastic setting, and a big shoutout to XCOM and the Long War team for inspiration (and blatantly stolen ideas).
Mon, 2015-03-02 02:19#1