In order to evaluate the effectiveness of the various Morphs and Equipment, I came up with a few team compositions that might be encountered by the players.
Marine Fireteam
Marine fireteams are used by powerful organizations for combat. They consist of the following:
All members are sleeved in a Fury morph.
- Team Leader: Equipped with a Battlesuit (for total armor of 27/28) and a Railgun Battle Rifle (for average armor piercing full-auto damage 26). 7 GP
- Rifleman: Equipped with a Battlesuit and a Railgun Battle Rifle. 7 GP
- Grenadier Rifleman: Equipped with a Battlesuit and a Railgun Battle Rifle with an Underbarrel Seeker with Plasmaburst ammunition. 12 GP
- Automatic Rifleman: Equipped with a Battlesuit and a Railgun Heavy Machine Gun (for average armor piercing full-auto damage 30). 8 GP
- Comms: The team leader is equipped with a Ghostrider module containing an Agent infomorph, responsible for Infosec, jamming communications, and countering jamming. TacNet and VPN apps are used for team coordination. Two Speck bots are used for scouting with Enhanced Vision. 6 GP
- Team Leader: Equipped with Heavy Combat Armor (for total armor of 28/24) and two Railgun Battle Rifles (for average armor piercing full-auto damage 26). 7 GP
- Rifleman: Equipped with Heavy Combat Armor and two Railgun Battle Rifles. 7 GP
- Grenadier Rifleman: Equipped with Heavy Combat Armor, a Railgun Battle Rifle, and a second Railgun Battle Rifle with an Underbarrel Seeker with Plasmaburst ammunition. 12 GP
- Automatic Rifleman: Equipped with Heavy Combat Armor, a Railgun Battle Rifle, and a Railgun Heavy Machine Gun (for average armor piercing full-auto damage 30). 8 GP
- Comms: The team leader is equipped with a Ghostrider module containing an Agent infomorph, responsible for Infosec, jamming communications, and countering jamming. TacNet and VPN apps are used for team coordination. Two Speck bots are used for scouting with Enhanced Vision. 6 GP