A large number of my players have complained a lot about Resources, and especially the most recent updates to Resources. To summarise some of the complaints: - It feels like not having resources, even for characters and backgrounds that make sense to go without, is too large a setback to justify. - "It means that characters who make sense to be rich aren't just rich and capable of getting some major stuff, they're rich and have literally anything they want. Meanwhile, characters that aren't don't get any small balancing factor, just a few more points in skills that the rich character can build with rez but the poor character has to make efforts to gain resources and wouldn't make sense to gain it past maybe level 2" (put that one in verbatim from a player) - The newly introduced *weekly* purchasing power of resources, costing nothing but a reasonable timeframe (and maybe a roll or two), feels bonkers. EP has always seemed gear-happy, but I feel like this is going to introduce a "shopping-list" mentality where players just slowly acquire gear until they have *everything* they could possibly want, and they don't even need to work to acquire credits to do so like they would have in 1E. They just *get* them. - The idea that characters are just capable of consistently acquiring gear to use seems a little incongruous with the idea of GMs giving out Gear Points for missions. Why bother when characters can/will already have a large amount of what they need? - Speaking of, I felt that resources was already very well represented in the minor/moderate/major/rare item acquisition per level of resources within a reasonable timeframe, as well as the +modifier to GP and MP during missions/resleeving. I doubt every character in a game will have a characterful reason to have this kind of weekly disposable income, and giving them a purely mechanical reason doesn't seem to make sense (and again, choosing to forego resources for character flavour seems puts them well behind anyone else on an ongoing basis) As a GM, I feel very much like I'm going to have to institute a wide variety of obstacles for gear acquisition for characters with resources just to avoid the "we have an X for that" response to problem solving that I fear will come with them using Resources as it stands. I would love to get others opinions on this, and maybe (hopefully) someone can provide a rebuttal to some of these points and help me make more sense of the Resources trait as it stands? Because from where I'm standing, it does seem like it's become rather overpowered.
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