This idea was spawned by Aurell1an's recent “Double Specialisations” thread. The concept consists of two parts: 1. No skill can be advanced beyond 60. The Expert trait should be replaced with the following: Expert Cost: 10 CP The character is a legend in the use of one particular skill. The character may raise one learned skill over 60, to a maximum of 70, for 1 CP per point. This trait does not actually increase the skill, it just raises the maximum. This trait may be taken multiple times, applying to a different learned skill each time. 2.Neither Knowledge Skills nor Specialisations as written exist. Instead, all characters get 10 Specialisation points at character creation, which can be assigned to up to 6 specialisations. You cannot assign more than 3 points to a specific specialisation. Whenever you would make a skill roll pertaining to one of your specialisations, you may add +10 to your effective skill for every point you have in the specialisation. If more than one specialisation would apply, use the largest bonus. Valid specialisations are essentially anything which could be a knowledge skill: Artificial Intelligence, Nanotechnology, Pistols, Spacecraft, Erotic Dancing, Economics and so on. Any time a roll would be made against a knowledge skill, decide which attribute applies best to the context, and roll that attribute x2, plus the specialisation bonus. So, any thoughts, comments or criticisms? Current issues are the amount of points and specialisations each character gets, whether it should be possible to buy more (and if so at what price), and how many CP characters using this system should receive at generation.
—In the past we've had to compensate for weaknesses, finding quick solutions that only benefit a few. But what if we never need to feel weak or morally conflicted again?