While at dinner with a couple friends, we got to talking about EP and my partner and a friend of ours are interested in playing. My partner is interested in playing a non-standard uplift, however.. an uplifted housecat.
For the record, she hasn't read Implied Spaces yet. Anyway, here's what I've got so far, after re-reading the section on uplift morphs:
Uplifted Housecat
Implants: Basic biomods, basic mesh inserts, cortical stack
Aptitude max: 20 (due to diminutive size)
Wound threshold: 5 (ditto)
Advantages:
Does this seem workable? Does anyone have any suggestions? Should I just not worry too much about it?
For the record, she hasn't read Implied Spaces yet. Anyway, here's what I've got so far, after re-reading the section on uplift morphs:
Uplifted Housecat
Implants: Basic biomods, basic mesh inserts, cortical stack
Aptitude max: 20 (due to diminutive size)
Wound threshold: 5 (ditto)
Advantages:
- DUR 30 (speed, reflexes, and a genetically reinforced skeletal structure)
- COO +5 (catlike)
- INT +5 (instinct)
- REF +10 (augmented from baseline cat reflexes)
- Limber level 1 (contortionist, +10 flexibility checks)
Does this seem workable? Does anyone have any suggestions? Should I just not worry too much about it?
One small thing, a Morphs Durability and Wound Threshold are linked. WT = Durability/5, so either its Durability should be 25 or its WT should be 25.
Plug: http://forum.rpg.net/showthread.php?t=470503
Those will let you work out a fair CP/Credit cost (Its balanced to the original system.)
If I was going to make an Uplift Housecat I would make it like so:
Implants: Basic Biomods, Basic Mesh Inserts, Cortical Stack, Claws
Aptitude Max: 25 (SOM 15)
Durability: 20
Wound Threshold: 4
Advantages: Limber(1), +10 REF, +5 COO, +5 to one aptitude of the player's choice, Small (-10 to hit in combat)
CP Cost: 35
Credit Cost: Expensive
You handle its small size by giving it a lower maximum SOM, and handle its general frailness by reducing its Durability. I was thinking about giving it a +10 bonus to Stealth/Fray but that would increase the CP cost by 10 and make it Expensive(40,000).
(EDIT: By the way, with Implants you can add a good amount onto this kind of thing and still stick to the flavour of the Morph. Like adding Enhanced Pheromones or a Prehensile Tail. I left those out but they are easy to put in.)
I'm thinking a durability rating of 25, though I keep getting uncomfortable mental images of someone picking that morph up and drop-kicking it the length of an O'Neill habitat.
I was considering adding a bonus to fray but wanted to get the physical stats worked out first. I like the idea of a bonus to stealth and I think I'll go with that for the final writeup because it fits the original species so well (and with what my partner wants to do with the character).
- Freefall: Already impressive in terrestrial cats
- Fray: The natural use of cat reflexes
- Infiltration: Cats are damn sneaky
- Freerunning: Not many other quadrupeds can climb, run and jump like cats
- Perception: Cats have fantastic senses
Edit: I'd also give the uplifted cat morph enhanced senses of some sort. It fits in with the natural traits of a cat that you'd want to emphasise.If you don't see the fnord, it can't eat you.
Videos of a cat in freefall:
http://www.youtube.com/watch?v=beF73C200m0
http://www.youtube.com/watch?v=JAWuMd6GOfs