New Primitive Melee Weapons

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Colin Chapman Colin Chapman's picture
New Primitive Melee Weapons
Since new weapons seem to be all the rage these days, I've put together a formatted pdf of the primitive weapons used in my games (hatchet, diamond hatchet, diamond knife, staff, extendable staff, spear, extendable spear, and rock) for folks to grab. When I get time I'll type up the bow, crossbow, pistol crossbow, blowgun, and various arrow/bolt types too. Hope you enjoy it. Colin
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PDF icon Primitive Melee Weapons.pdf411.83 KB

Radioactive Ape Designs: ENnie and Indie Award nominated publisher of Atomic Highway!
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Colin Chapman Colin Chapman's picture
Re: New Primitive Melee Weapons
Can anyone confirm that the attachment worked, thanks? Colin

Radioactive Ape Designs: ENnie and Indie Award nominated publisher of Atomic Highway!
http://radioactiveapedesigns.com

CodeBreaker CodeBreaker's picture
Re: New Primitive Melee Weapons
Worked fine for me.
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Colin Chapman Colin Chapman's picture
Re: New Primitive Melee Weapons
Thanks. Colin
Radioactive Ape Designs: ENnie and Indie Award nominated publisher of Atomic Highway!http://radioactiveapedesigns.com
Arenamontanus Arenamontanus's picture
Re: New Primitive Melee Weapons
Looks great! On Titan the rocks are of course ice.
Extropian
Colin Chapman Colin Chapman's picture
Re: New Primitive Melee Weapons
Thanks. I almost called the Rock entry "Chunk" because it really covers any and all rough chunks of hard material, but it just didn't sound right. ;) Colin

Radioactive Ape Designs: ENnie and Indie Award nominated publisher of Atomic Highway!
http://radioactiveapedesigns.com

Rhyx Rhyx's picture
Re: New Primitive Melee Weapons
That's excellent! I especially like the telescoping spear which could easily be used like a yari spear or naginata to block and defend openings in tight quarters. Someone with an smg and a spear could block an airlock for a while. Oh Colin, I don't mean to put any pressure on you but I would really like to see those bows and crossbows. I have player who wants to orient in the bow department and I've been unsure of how to handle it. Regular crossbow you just assign a SOM rating to the winch, so that's easy, but the Bow should that be som/10 as a regular melee or som/5 because of bow accumulating tension as opposed to a direct blow?
Colin Chapman Colin Chapman's picture
Re: New Primitive Melee Weapons
Thanks. Yeah, the crossbows have fixed ratings not reliant on SOM, but for standard bows I went with a normal SOM/10 bonus for simplicity and because it meshed nicely with the concept that smartbows adjust to the strength of the wielder. Colin

Radioactive Ape Designs: ENnie and Indie Award nominated publisher of Atomic Highway!
http://radioactiveapedesigns.com

Colin Chapman Colin Chapman's picture
Re: New Primitive Melee Weapons
I just went to upload the rules for Blowguns, Bows, etc. but it said I couldn't as it would exceed the maximum allowable 1meg of disk space (despite both files being under 450k...). So, if anyone wants it and/or can host both files, please PM me. Colin

Radioactive Ape Designs: ENnie and Indie Award nominated publisher of Atomic Highway!
http://radioactiveapedesigns.com

Arenamontanus Arenamontanus's picture
Re: New Primitive Melee Weapons
Extropian
Colin Chapman Colin Chapman's picture
Re: New Primitive Melee Weapons
Thanks, mate, much appreciated. Colin
Radioactive Ape Designs: ENnie and Indie Award nominated publisher of Atomic Highway!http://radioactiveapedesigns.com
Wyldknight Wyldknight's picture
Re: New Primitive Melee Weapons
Arenamontanus wrote:
I have put the ranged weapons on my site, http://www.aleph.se/EclipsePhase/Primitive%20Ranged%20Weapons.pdf together with the melee weapons: http://www.aleph.se/EclipsePhase/Primitive%20Melee%20Weapons.pdf
I'm curious how you made those pages using the EP style. I've been wanting to do that but have no idea how.
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Colin Chapman Colin Chapman's picture
Re: New Primitive Melee Weapons
The process is pretty straightforward: 1) Type up and format the text into two columns in Word, choosing appropriate fonts and font colours. 2) Place the Eclipse Phase page background as an image behind the text, taking up the full page. 3) Place semi-transparent white boxes behind the text, but in front of the page background image, to create the white column effect. All very easy using basic Word techniques, and looks a LOT better printed straight from Word too. I used Cute PDF to change the Word docs into pdfs, but it's a bit crude when it converts. For example, the semi-transparent white columns lose their transparency, unfortunately. All together it takes about 10 minutes to format a page from the raw text. Colin

Radioactive Ape Designs: ENnie and Indie Award nominated publisher of Atomic Highway!
http://radioactiveapedesigns.com

Wyldknight Wyldknight's picture
Re: New Primitive Melee Weapons
Thanks for the info, it's appreciated.
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nezumi.hebereke nezumi.hebereke's picture
Re: New Primitive Melee Weapons
Would it be possible for someone to write up stats for common tools found around a habitat, and how they would work as weapons? Things such as cutting torches, which are going to be permitted on most any habitat, even ones which forbid all weapons.
Colin Chapman Colin Chapman's picture
Re: New Primitive Melee Weapons
Well, page 202 of EP has the baseball, bottle, broken bottle, chain, helmet, plasma torch, and wrench stats for use as weapons. Between those, the axe and club in the weapons section, and the hatchet, rock and staff entries I created, you've probably got most tools and improvised weapons covered. Colin

Radioactive Ape Designs: ENnie and Indie Award nominated publisher of Atomic Highway!
http://radioactiveapedesigns.com

nezumi.hebereke nezumi.hebereke's picture
Re: New Primitive Melee Weapons
Indeed. I'm just thinking, imagine you're infiltrating a habitat. You have no weapons on you. You get to the service center or repair bay, so you have a selection of tools - monofilament chainsaw, power drill, plasma torch, etc. What would you take and why? I have to imagine anyone who would skip the monofilament chainsaw for the 'rock and hammer' option probably isn't going to be very successful.
Rastus Rastus's picture
Re: New Primitive Melee Weapons
Why choose one over the other? Grab the hammer for practical combat and haul the monofilament chainsaw around to cut through doors, walls, immobile but annoying exsurgents, and other assorted obstructions. Besides, if the hammer is big enough than it becomes quite the headsmashing tool.
Axel the Chimeric Axel the Chimeric's picture
Re: New Primitive Melee Weapons
In a world where you can recharge your laser pistol with a mobile solar panel, or buy/fab new batteries, I find it delightful to think of more primitive tools. It's pleasurable to ponder beating away exo-fauna with a stick. Good work.
Arenamontanus Arenamontanus's picture
Re: New Primitive Melee Weapons
Axel the Chimeric wrote:
In a world where you can recharge your laser pistol with a mobile solar panel, or buy/fab new batteries, I find it delightful to think of more primitive tools.
Sunlight from a G2 star at 1 AU gives you 1400 W/m^2 in space, and maybe 400 W/m^2 on a really sunny planetary surface. A laser shot is about a megajoule. So your mobile solar panel will take about 10-40 minutes per shot to recharge it. Better buy/fab new batteries... assuming you have a licence to do it and the local militia doesn't monitor such fabbing.
Extropian
Colin Chapman Colin Chapman's picture
Re: New Primitive Melee Weapons
Arenamontanus wrote:
Axel the Chimeric wrote:
In a world where you can recharge your laser pistol with a mobile solar panel, or buy/fab new batteries, I find it delightful to think of more primitive tools.
Sunlight from a G2 star at 1 AU gives you 1400 W/m^2 in space, and maybe 400 W/m^2 on a really sunny planetary surface. A laser shot is about a megajoule. So your mobile solar panel will take about 10-40 minutes per shot to recharge it. Better buy/fab new batteries... assuming you have a licence to do it and the local militia doesn't monitor such fabbing.
It's also worth mentioning neoprimitive factions who eschew modern, powered weaponry, as well as the idiosyncratic individuals who even in the modern age eschew more advanced weaponry in favour of more primitive options. Plus, of course, folks can find themselves caught in difficult locations and situations without appropriate tools or weapons or fabbers or batteries (What? People caught in the wilds or otherwise unprepared or saddled in some way with broken gear? Like that could ever happen...). Survival situations, immediate unexpected threats, and the fact that you can't always rely on having the hi-tech gear you need everywhere all the time, make the improvisation of basic unpowered weapons like clubs, spears, and bows extremely valuable and viable. Primitive, unpowered weapons will *always* have their uses. Colin

Radioactive Ape Designs: ENnie and Indie Award nominated publisher of Atomic Highway!
http://radioactiveapedesigns.com

Axel the Chimeric Axel the Chimeric's picture
Re: New Primitive Melee Weapons
Arenamontanus wrote:
Sunlight from a G2 star at 1 AU gives you 1400 W/m^2 in space, and maybe 400 W/m^2 on a really sunny planetary surface. A laser shot is about a megajoule. So your mobile solar panel will take about 10-40 minutes per shot to recharge it.
That's not that bad, to be honest, if you have time. If you're a settler on an exo-planet, it's likely you do, and that your weapon is only for personal defense in a tense moment during a scuffle or fighting some exo-fauna. Let's take the view of a settler with a laser pulser. Laser pulsers have a battery that stores 100 shots and you can restore 20 shots an hour, max, to it. Assuming he has, say, 5 solar panels, each a square metre in size, and gets that sunny estimate you give there of 400 W/m^2. Give us 40 minutes to recharge, assume at least 8 hours of sunlight... You're looking at 60 shots recharged in that time. Now, naturally, this will vary based on the star, the atmosphere, and the quality of the solar panels, but that's still impressive. If you need to fire 60 shots a day, or more, you're one trigger-happy desperado.
Arenamontanus wrote:
Better buy/fab new batteries... assuming you have a licence to do it and the local militia doesn't monitor such fabbing.
Depends how many rules your hab has, eh? Also, if you're not planning to use them nefariously, what do you have to fear about monitoring?
Colin Chapman wrote:
It's also worth mentioning neoprimitive factions who eschew modern, powered weaponry, as well as the idiosyncratic individuals who even in the modern age eschew more advanced weaponry in favour of more primitive options. Plus, of course, folks can find themselves caught in difficult locations and situations without appropriate tools or weapons or fabbers or batteries (What? People caught in the wilds or otherwise unprepared or saddled in some way with broken gear? Like that could ever happen...). Survival situations, immediate unexpected threats, and the fact that you can't always rely on having the hi-tech gear you need everywhere all the time, make the improvisation of basic unpowered weapons like clubs, spears, and bows extremely valuable and viable. Primitive, unpowered weapons will *always* have their uses. Colin
Well said. Which makes me ponder the possibility of bringing back the fad of wearing a sword on one's hip.
Wyldknight Wyldknight's picture
Re: New Primitive Melee Weapons
Speaking of a sword on your hip my players had some real fun when they had to infiltrate a group of hypercorp brats who would have fun every once and a while in death duals using spare morphs they would buy with all that trust fund money. It had a place for the face and combat character. The infiltrator and hacker where the ones doing the real work of stealing info on site so everyone had something to do.
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