Hello! Thanks for clicking on the topic and taking the time to help. I'm a brand new player to Eclipse Phase, and the GM running it is also new to it. We had a question that had us scratching our heads for a moment because we wanted to make sure we were adding up the skills at character creation correctly. I'll use the stats from my own character as a example - I ask you all to check and make sure I did it correctly:
My character has a base Aptitude of 20 SOM. His morph (Steel) adds 10 additional SOM. I have also purchased Muscle Augmentation (+5 SOM) and Hardened Skeleton (+5 SOM). This brings his final total SOM to 40.
Okay so I want him to be devastating at Unarmed Combat. The skill starts off at 20 for "free" because of his base SOM from his ego.
I then add 20 additional points to it from the Isolate background (+20 to two skills of choice). This brings the current total to 40 Unarmed.
Now I spent 20 CP to bring it to 60 Unarmed.
Then I spent 40 CP to bring it to 80 Unarmed.
Last step, I add my Morph Bonus to that total - including bonuses from cyberware installations. This means +10 from my Steel morph, which brings it to 90. Then +5 from Muscle Augmentation, making it 95. And finally +5 from Hardened Skeleton, making it 100.
Did I do this correctly? If not, where did I go wrong?
The second part of this question, and what has me and the new GM confused, is that we're trying to kick off our game over Roll20. The character sheet we are using is tallying up the bonus for the skills completely different. To use my above example, if I punch in 80 Unarmed into the character sheet, the character sheet automatically adds my entire 40 SOM total (bringing the final tally to 120 Unarmed), not just the 20 SOM I have from the morph and cyberware bonus. Is the character sheet miscalculating everything?
For those of you familiar with Roll20, it's the character sheet made by Lars Kroll (as stated at the very bottom), and I think Roll20 uses it as the default Eclipse Phase character sheet. It can be found here: