Ok, so I was reading this http://www.rocketpunk-manifesto.com/2007/08/space-fighters-not.html Which basically says that spacefighters are nosense, and this: http://www.projectrho.com/public_html/rocket/spacegunconvent.php Which resumes space combat between rockets and lasers. Well but, what about drones? In EP there is plenty access to resources and a pretty reduced humanity to use them. That means, that you can make drones enought cheap for every ship efectively making them an offensive-defensive weapon for everyone. So I thought that the first phase of every space combat should start with combat drones as misiles, these drones would be launched from a railgun to add speed when they're attacking and just thrown out when they're defending. And I thought about them as this: http://media.pcgamer.com/files/2011/10/Drones3_pic-new_drones_01.jpg These drones should have somekind of gun on them. Space ships are fragile because in the future weapons are too much deadly, and even if they dont destroy the enemy ship incoming drones shooting from affar can work as a tactic so the enemy has to destroy the most dangerous ones first. But the idea of a combat dron, is overruning enemy ships defenses, by making them MIRVs http://www.nationalmuseum.af.mil/shared/media/photodb/photos/080620-F-12... So when they're close enought to the ship they will separate in minor warheads, efectively overruning the enemy ships defenses at "close" range. Of course there would be countermesures, like lasers. But in space lasers arent exactly kill machines, the distances are BIG so every little error added to the firing solution is BIG in space so you have a distance limit where you might hit the enemy or not. And you cant keep your lasers firing continously, they would add heat to the ship at the point of damaging the equipment inside, and heat in space is pretty dangerous. Other drones could be launch to haunt the enemy drones as they come, this is a good idea because your drones can solve the imprecision problem and you obligate the enemy to engage those drones even if that means they have to waste all their fuel in the process. And of course, space hacking. You need to control those drones, so even if your ship close comunications before entering space combat, when the drones are out there you have to open those channels so you can recieve feed from the drones and give orders to them, but if the drones where launched offensively hacking them would just make them a bit useless because to attack the enemy ship they would need an engine powerfull enought to counter their momentum and add to it. In space every gram count and most of their fuel would be for maneuvers, as an EVA, maybe some fuel to add angle of attack for aproach tactics but not much more. And direct combat between ships I agree they would be with lasers, but as I said they will take hours to even take a hit, unless the ships are aproaching each other reducing the error of every laser fire, if we even add relativity to the equation efective space combat can only be at "close" range(so drones would be the first fase) but since we're in space I wouldn't expect that a ship could get enought close to see the other at visual range. Space cannons I reserve them as tools of destruction for slow moving objects. And their projectiles should have some maneuvering ability to reduce error in flight(if lasers aren imprecise kinetic-kill weapons cant be much better), maybe this weapons would be reserved for special ships, with powerful engines. Thats because they would be used at special moments, like attacking a large habitat and they would need a ship that can to counter the 3º law of newton when they shoot so it needs big engines(and in this way lasers and drones are innefective weapons for such targets so habitats can defend themselves) So, this is my interpretation of space combat in EP, which is yours?
My interpretation of space combat.
Wed, 2014-04-02 04:48#1
My interpretation of space combat.