Hello, still trying to gain better understanding of basic combat rules.
For combat in close quarters (melee), EP2►202 states a defender can use their FRAY skill to defend themselves, or their MELEE skill to try to block and parry.
I see that FRAY skills are generally higher than MELEE skills, and thus it is usually wiser to try to dodge rather than block and parry.
I am assuming the benefit of blocking and parrying is that if you out-success your attacker, that you can inflict damage on your attacker during his attack?
Example: Cleveland Novak is being attacked at close quarters by a security guard on Osiris Station. The security guard is using an extendable baton, and Cleveland has armed himself with a broken bottle. It's the security guard's turn. The security guard's MELEE skill is 45; Cleveland has a MELEE skill of 10 and a FRAY skill of 40. Cleveland is a little drunk and feels overconfident with the broken bottle, so he chooses to defend himself with his crappy MELEE skill. For the sake of argument, no modifiers. The security guard rolls a 60 (which fails) and miraculously Cleveland rolls 08. Cleveland inflicts 7 points of damage (1d6 + 2) while defending himself.
Is this correct?