So I recently got the EP pdf and Im currently reading though it. Really loving it so far, the setting is amazing, a great distillation and twist of ideas drawn from many of my favourite authors. Also it will be the first time I've played with a roll under d% system (which I have wanted to do for a while)
So I'll be GM'ing a two session long adventure (mission? story?) as an introduction to the system for me and my regular group of players. I need help with one aspect of it though and I would like some input on it. Taking inspiraiton from the short story at the start of the book Im going to have the players head to earth in an attempt to uncover some lost information/tech. Im just not sure what exactly they should be looking for.