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Living in the Solar System

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Automata Automata's picture
Living in the Solar System
Just finished reading the EP1e books, and I have a couple of questions about the regular people in the Solar System. How do the tiers of Rep translate to regular people? If you're just living in an Autonomist/Anarchic habitat and do enough to get by pretty well, what's your @-rep? Same for c-rep in a transitional economy. If you had 25 e-rep would that show you've done some Gatecrashing, or could you have regularly offered Gatecrashers good deals or done favours for them and they 'paid' you in e-rep? Some, like f-rep or g-rep seem a bit easier to understand how they work since not everyone is in them and your fame/infamy etc are kind of measured by it, but if you live in a particular economy like @-rep, what sort of numbers would you be looking at? The 2e Making Characters guide advises 60/40, or 50/25/25, which makes sense from a dice based perspective, but what does that translate to in the setting? Is there any section that explains this a bit better? I'm curious to know this both for NPC's, and also starting characters, or characters using Fake ID's. How much rep should you have to blend in? At what point do you start to stand out, positive or negative? On a different topic, how common is farcasting, especially Rimward? Sending your ego has a cost of Expensive and yet it seems to be a fairly common occurrence. I assume that translates to Rep in some manner when you get into new economies, but how does that work? Do you need a certain amount of Rep to be allowed to leave a hab? To be allowed in on the other end? Given the relative ease of communication, distance lag aside, in EP it seems odd to me that this common method of transport is just as expensive as all but the shortest trips on spaceships (to/from orbit is only High). How many people could actually afford to farcast? Related, the books make it seem like some people resleeve or fork/merge regularly, with the odd person or group called out as resleeving daily or being a multiplicity. Is this just a case of lore and mechanics not lining up neatly, or is there some way I missed to do that without inevitably becoming a gibbering mess? Those that use familiar morphs etc could stack things in their favour, but there's a few times they talk about people deliberately sleeving the most out there and different bodies they can. Since just being a fork gets a stress hit merging often seems a good way to pay for your psychotherapists next holiday. Thanks in advance for any answers or suggestions!
CordialUltimate2 CordialUltimate2's picture
About forks and merging often
About forks and merging often. In mechanical terms people doing it probably have appropriate traits. No resleeving stress in certain morphs, ego plasticity, right at home etc.
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nezumi.hebereke nezumi.hebereke's picture
Farcasting and resleeving
Farcasting and resleeving happen about as often as flights do today (I imagine). Some people do it regularly, most very rarely, some not at all. No one does it daily without serious health consequences. Good question on the rep scores. I'm curious what people think as well. I always imagined it about 20-40 for joes just trying to get by.
eaton eaton's picture
Quote:Good question on the
Good question on the rep scores. I'm curious what people think as well. I always imagined it about 20-40 for joes just trying to get by.
Just had this question come up in a session — a character that's an extreme sport athlete, complete with an agent, but hasn't really made it to the big leagues yet. I suggested 20 f-rep, which I said was "along the lines of being a good high school football player, or a successful YouTube vlogger in a particular niche." Possible to get favors, but dependent on doing legwork to find the right people who'll know you even in the network. 40 or so is actual professional status and/or name recognition. 60 is very high-profile. 80 is A-list celebrity. 100 is… well, the patriarch/matriarch of a social network, with the ability to call in favors pretty much at will. Having a handful of 10-30-level rep scores on various networks is probably common for "average joes." The way I've run my games, though, increasing levels of rep also came with downsides. Doing discreet research, disguise, and sometimes infiltration took penalties if there were bystanders likely to recognize the player. High rep individuals in a network also have a steady stream of incoming requests for favors — and if they refuse them, they take small rep hits each time. In my campaigns I let the rep stabilize around 50 if it was "unmaintained," but above that it would slowly creep down unless they cultivated it by helping people out.
Xagroth Xagroth's picture
My take on the different Reps
My take on the different Reps is, you are what you can get: small favours with the people you live with are mostly a bare minimun, think about what you would do for a neighbour that doesn't help you directly, but "does his share" of communal work in the neighborhood (keeping his "territory" clean, don't bothering others with loud noises at rest times, paying his part of the communal services either in money or time, etc...). Just that behaviour means you would warn them if you see strange people lurking around, or if something broke whike they were on vacation, getting a shipment for them while they are at work, etc... After some years of such simple "don't bother, don't go out of his way to help more than he has to", you would have a hard time refusing "medium" favours that cost you little, but demand more responsability from you, like babysitting a child or recommending him a cleaning service. Now imagine someone who really wants to be able to ask for more, like piggyback your WiFi, help with an extermination problem (moles, or rats), or even ask you to lend him one of your videogames/movies/books (or make a copy!), and think about what would he need to have done to warrant such "privileges". Then escalate, and keep making some connections. The point is, the basic "roll and lose no value on your rep" means to chash not on favours, but on the goodwill of those you know (or of the people who knows someone that knows you and vouches for you, "he's a nice guy, he helps a lot in the hab"), while losing the value would mean to spend one of those "marked" favours ("come on, Jim, I helped you last summer to reform your whole basement! I'm only asking you lend me your car for the weekend, I promise you'll get it spotless!") and the like. As for the Resleeving/farcasting, there are two reasons: urgent needs and routine needs. For most people, farcasting is something they do because they have no other option, and it also involves resleeving on both ends (if they wanna come back), and we are talking long flights there, not short ones, which means at least weeks of travel compressed into hours or less (so in the USA, that would mean getting really out of the states, usually to another continent), which means interplanetary travel (or going to a very far asteroid in the Belt). Accidents, end of the life for the morph, and the like are other "urgent" needs for resleeving. Routine resleeving is mostly common when we talk about common farcasting: hyperelite who want to be somewhere in person (and trusts both ends of the Farcasting... closed hardware is always safer than any software transmission), bankers/high level workers who need to skip delays, etc... As for communities who live mostly disembodied and then sleeve for some work, remember most cyberbrains come with a puppet sock, meaning they don't really "sleeve", they use the morph as a remote controlled body even if they have to reside "in" the morph instead of remotely puppeteer it. In the end, remeber the players are exceptional people. Most NPC's lack the skills, motivation, or willpower to go through excruciating ordeals that for a PC are just "routine gaming session" (also called "farming resources" in one way or another... be it experience or development of stuff). Just think about it: would you like to spend several months designing something from scratch just to use it once and then release as an open source template for the autonomists? That would mean spending time in accelerated VR (meaning you need power, and a powerful computer... and spend the time inside that bubble doing nothing but drawing). Sure, for the world it has been a couple of days, but you just spent 60 times that long designing stuff from scracth, or even not so much from scratch. As a comparison, look at games like Minecraft or Space Engineers, and thing about spending two whole months playing 24 hours a day nonstop on creative mode in order to create some sort of contraption that will churn out something, and then releasing the map for anybody to copy, modify and use for free, without even monetizing the video on your youtube channel. Sure, you will get rep (in that community, that is the group of people interesed in such things), but you just spent 1440 hours designing that nonstop, and you have to pay for the rent of those two months (which in EP can come out from the rep you just gained, reducing the income a little!). Yes, you can fork yourself to make that copy churn out desings. But an Alpha Fork will think the same you do (what a chore!) and applying psychosurgery to it can be dangerous (do you turst that surgeon? Are YOU that surgeon? What makes you thing you excised Psychosurgery from that fork, and that the operation was successful?), or you can use a beta fork (which also needs to be psychurgery'ed... and it's more likely you have cut his creativity a little), etc... And if you are successfull, welcome to a world where most people does the same! So your Rep gains barely net a gain, unless you are developing truly new stuff and making steps not already done by corps or other people (who might het pissed about losing the edge of no one else having that). In Cyberpunk 2020 there was a combo for making money "fast", which involved a driving LAI (you could choose at least one skill... go for the Infosec equivalent!), a computer, batteries and solar panels (or some sort of energy generation) and left it churning out hacking programs (people have suggested a similar scam for getting +30 to their Infosec rolls in EP, due to have the very best and latest intrusion suites from forks doing the programming in the background all the time... to that a GM might answer "everybody does it", or "everybody important to the game does it" downgrading their claim to "you'll get the bonus I want you to").