I keep thinking of making the game more gritty, (indeed I already have several times over but my group loves more challenge). So, to follow such a trail I have thought about limiting the amount of implants a biomorph or synthmorph can stack on without becoming completely unfunctional. I realize that with the advent of nano technology and completely non-invasive surgery the amount could be rather impressive, however, even 10 AF my setting is not quite that advanced (at least not readily). I was thinking about basing the amount off of something like Wound Threshold to denote the morphs ability to deal with foreign trauma. Or, perhaps Trauma threshold? to denote the minds ability to deal with the same. To balance this out I've also given every non-biomorph the Negative Quality (Detachment) a sort of manic-dissociative disorder that results from the mind not harvesting the right kind of biochemical stimulants that a normal body would give, causing a sense of inner depression, anxiety, nervousness, agitation and social/emotional detachment. Thoughts? I thought about putting this in homebrew but since this is a rules worthy topic I thought General discussion would be better.
—"And yet, across the gulf of space, minds immeasurably superior to ours regarded this Earth with envious eyes. And slowly, and surely, they drew their plans against us."