"Lack" lacking imaginativeness and how to fix it

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Aleksander Aleksander's picture
"Lack" lacking imaginativeness and how to fix it

When I first opened Eclipse Phase I was really excited, and I started reading the introduction story - "Lack" right away. It showed me almost every aspect of the transhuman world and helped to understand the rest of the book, but after finishing it, it felt... well... lacking something.

I think we all agree, that "Lack" is poorly written. It does show the world of EP and specifics of the game, but it's quite boring and predictable. One could easily recognize the "base" of a story, and all the freshness was introduced via new and new transhuman parts, sometimes appearing out of nowhere.

Doesn't such a great game as EP deserve better? I think it does. So, since it's Creative Commons - let's write something waaaay better!

My suggestion for the Authors is to encourage people and start some kind of contest for a introduction story, which will be then formatted into a nice PDF and put online, or maybe even used as a promotional material to spread on the net?

Theseus Theseus's picture
Re: "Lack" lacking imaginativeness and how to fix it

Aleksander wrote:
When I first opened Eclipse Phase I was really excited, and I started reading the introduction story - "Lack" right away. It showed me almost every aspect of the transhuman world and helped to understand the rest of the book, but after finishing it, it felt... well... lacking something.

It shows a futuristic version of dungeon crawl. Yeah, sure, there's a place for stuff like that in EP but it's not the best thing this game has to offer. Actually, it's one of the worst, at least for me.

So... I like your idea.
Maybe we could write here what we'd like to see in the "new" introduction story?