Hello Catalyst Game Labs and Eclipse Phase devs! One of the comment I've read on RPG.net and the Dumpshock forums about Eclipse Phase and its core book was the lack of an introduction adventure. While I understand the book is already 400 pages big and had little space for an adventure, it would be somewhat helpful to help GM understand what kind of things the players are supposed to do; the kind of adventures they will go through. In Shadowrun, the players take mercenary jobs in a struggle against factions such as corps or mobs; in C. of Cthulhu, the PCs investigate paranormal mysteries linked with the great horrors and contribute to the earth being yet another day free of Great Ancients' influence. In Dark Heresy, PCs investigate and hunt heresy for the Imperium Inquisition. What about Eclipse Phase? While I understand it might be quite "freeform", I suspect -considering the intro page of the website, for instance- that the game was developped with one style of adventure in mind more than the others. And for that purpose, I strongly believe helping GMs see what this category of adventure consists in, how a typical Eclipse Phase adventure is built, could help them in creating their owns afterwards.
"What do monsters have nightmares about?
-Mme. De Pompadour and The Doctor, the Girl in the Fireplace, Dr. Who.