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R.O.S.S.-128 wrote: I pointed out that the only functional difference between rep and money is that everyone has a rep printing press. You pointed out how terribly that could go wrong, then ask how such a situation can possibly be worse than everyone *not* having a rep printing press.
Well, that's exactly how. Rep can easily become worthless when anyone can print it.
R.O.S.S.-128 wrote: It is important to strip away the glamorous sci-fi sales pitch
R.O.S.S.-128 wrote: that rep economies have, look at them with a critical eye to see what really sets them apart from a market system, and ask if those changes are likely to bring any tangible benefit in practice.
R.O.S.S.-128 wrote: It turns out that they change very little
R.O.S.S.-128 wrote: much of what they do change has been tried before
R.O.S.S.-128 wrote: and of those the track record has generally been negative.
R.O.S.S.-128 wrote: The New Economy(tm) is a ramshackle pile of handwavium that only works because the game's script says it does.
R.O.S.S.-128 wrote: Of course, that's not to say that my characters are above blatantly exploiting its plot-powered presence in-game. The only things keeping a determined player from breaking the game over their knee with that fountain of infinite stuff are GM fiat and session time limits.
R.O.S.S.-128 wrote: As to that article: the reason that article isn't eliminating my point about the persistence of scarcity the way you think it should, is because it concedes the persistence of scarcity. You have conceded the persistence of scarcity as well of course, but simultaneously continue to argue about it because it seems you don't like the conclusion that I draw from that situation: that by necessity the so-called "post scarcity" economy must, in fact, still be structured around scarcity.
R.O.S.S.-128 wrote: Because even in the most highly automated economy, nothing can really be free. Those machines still need to allocate a finite supply of resources efficiently in order to maximize value for people. They're dealing with scarcity.
R.O.S.S.-128 wrote: A lot of things might be bundled together in creative ways, being rich might be the new normal, but so long as there is something somewhere that somebody wants and does not have, the essential function that money serves isn't going to go away.
R.O.S.S.-128 wrote: And no, greed is not "virtually guaranteed to be sated at someone else's expense" in a market system. Do you know how the vast majority of people sate their greed? They work a steady job and collect a paycheck every month (or every two weeks, depending on where they work).
MagisterCrow wrote: It's true in a purely philosophical sense, yes, but I think it bears mentioning that hypercorps aren't like their modern counterparts in a couple important ways.
First is that corporations today are not governments. They influence governments, certainly, and I would argue have undue amounts, but in AF 10, hypercorps are government, and governments have to keep some stability.
MagisterCrow wrote: Yes, they'll hack one another to pieces to get a profit, but they are also in a bit of a bind in terms of how aggressive they can be. Overexpansion will also lead to death, most likely by those other crabs sensing weakness.
But yes, they will hack each other apart, but that's where a kind of Cold War mentality seeps in: most of the hypercorps act on self-interest, and if one was to be overly aggressive, the others will likely work together to eliminate it, in self-preservation if nothing else.
Kssian wrote: It seems to me they are represented as evil esclavist organizations. I would like to know if there are good things about them.
Thanks in advance!