I'm running a fairly new EP game and the players and I are finding it hard to keep track of modifiers and gear. The number of modifiers and their often-ephemeral natures is a lot. There are ego traits, which are always present, but morph and equipment bonuses keep changing. It's a lot to write down as players get new equipment and morphs pretty regularly.
So how do you keep track of it all? How do you keep track of what gear characters have on hand right now vs. what they have back at home vs. what they have blueprints for (blueprints as a separate sheet of paper is pretty easy)? How do you arrange the character sheet so that no one's forgetting the bonus due to some piece of gear or keeping that bonus on the sheet by accident after the item's been lost? Or the fact that the +10/+30 Infiltrate bonus is due to chameleon skin (permanent for that morph) and not due to smart clothing (temporary)? My players find it to be a lot of looking around (ego traits, gear abilities, morph abilities, etc) and I'm having difficulty finding a way to arrange equipment and bonuses so that it doesn't take a lot of time to write things down and make sure that nothing's been forgotten.
For the jammer's bot army I have an index card for each bot and a symbol (asterisk, dagger, etc) next to every skill and the gear that alters it (so Infiltrate has the same symbol next to it that the bot's chameleon skin has, indicating what might modify the Infiltrate skill roll). That makes sense for bots who pretty much have character sheets of their own. I've been debating trying something similar for other gear but that's a lot of bits of paper floating around.
What tricks do you use? It's easy to just give the players full responsibility and have them keep track of all of it however they see fit but they don't want to spend that much time rewriting things and working out what's changed.