I'm curious why a system this advanced doesn't use hit locations?
The Durability system smacks of hitpoints but has all the equipment mechanically to operate similar to the wound system from deadlands.
The only difference is that instead of 7 hit locations (Head, Guts, R. arm, L. arm, R. Leg, L. Leg) With 3 sub divisions (upper guts, lower guts, gizzard) you have a pool of durability (hitpoints).
Without hit locations you have no called shots, no mechanical reasons to aim for critical components or to try for killing blows since most everything is going to come down to the 20-60 points of durability it takes to make you unconscious or the 30-90 points it takes to kill.
One well placed headshot could seriously ruin the average bio-morph's day but I just don't see that being accurately represented in the mechanics.
Your basic flat Dur 30, WT 6, no armor has essentially 45 points before he's dead. Your basic Heavy pistol full of hollowpoints is going to deal about 20 points of average DV. So anywhere between 2-3 shots before your target drops. An exceptional shot (60+ MoS grants +10 DV which puts your target unconscious after the first shot or if you rolled max damage about 1 point off of dead assuming no bonus damage from SOM. This here could be considered a headshot but isn't for intents and purposes beyond descriptive.
So i'll stat it out.
Hit Locations: d100 (for a standard humanoid morph)
00-20 Leg (~20%)
21-45 Lower Torso (~25%)
46-65 Arm (~20%)
66-95 Upper Torso (~30%)
96-99 Head (~5%)
(odd or even determines right or left for arms/legs)
Called shot Penalties:
Hand Foot -20
Centermass -20
Head -40
Eyeball/Heart/Cortical Stack -60
Held Weapon -30
Headshot damage Grants an extra 1d10 damage.
If you want to get really lethal about it you could reverse the system as it stands right now and take durability partially out of the equation.
Say each location (Head, Torso, R. arm, L. arm, R. Leg, L. Leg) represents 5 wounds, and instead of subtracting your armor-modified DV from Durability you compare it to your WT. You then assign wounds based on location and wound penalties for damage based on number of wounds going from 0 to -50.
Example: I am sleeved in a Flat morph, with no armor on, and am shot by a medium pistol (2d10+2). The shot succeeds and my attacker rolls location. He gets a 57, and hits me in the right arm. He then takes the average DV, for 13 points (low SOM). My WT is 6 which removes 2 of my 5 wounds to the right arm. I now have a -20 wound penalty for my next attempt to attack or dodge.
Not entirely sure i'm making sense here but shout if you feel where i'm coming from.
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Hit Locations
Wed, 2010-03-17 19:43
#1
Hit Locations
+1 r-Rep , +1 @-rep


+1 r-Rep , +1 @-rep

