I posted this originally on rpgnet and am now putting it here because I think it's an excellent starting point for your first EP campaign:
This is a firewall based mission.
Everyone assumes that the Jovians are the ultimate "bad guys" as they've been tagged with the most evil of all memes in modern american culture: RACISTS!
Now I know that when "RACISM!" comes up all logical thought is to cease instantly and we're all just supposed to start snarling and barking like pavlov's dogs and have nothing in our hearts and minds other than the total destruction of those tagged with the scarlet "R".
But what if the Jovies aren't all in the wrong, what if they aren't all bad? The background for EP clearly says that normal humans are dismissively called "flats" and routinely marginalized and exploited in transhuman dominated culture. Many places effectively enslave normal humans thru indentured servitude and don't play fairly with them at all. In many areas humans are basically second class citizens or worse.
So, what if we put aside the conditioned response to the dreaded "RACIST!!!" lable a minute and consider that the jovies may have some actual reason for their feelings and their hostility? What if the oppression of humans by transhumans in some way possibly even justifies the jovies attitudes?
Now, with that permise in mind and with the belief that the jovies may not just be all in the wrong despite being tagged with the vilest label in modern america culture, we move onto the scenario:
The players are tasked by firewall to liberate a large number of "flats" from servitude to some transhuman interest and deliver them to the jovian republic where they will become free citizens, at least a lot freer than they are now.
Some players may object to this as it seems to help the jovies and firewall is about preserving transhumanity while the jovies are seen as it's enemies.
Should a PC raise this objection the GM should give him a point for game setting understanding and then explain to him, thru their firewall handler, that the jovie government uses oppression of humans by transhumans as a justification for it's policies and as a way of inciting public hostility against transhumans, thereby building popularity. If a group of transhumans helps liberate a large number of humans and get them to the jovian republic, it can only help defuse some of the animosity that the jovians feel towards transhumanity and will make it at least a little harder for the jovie government to maintain that all transhumans are bad.
This will be a notable memetic blow to the jovian government's anti-transhuman propaganda program. On a tangible note, having to absorb a large number of refugees will be a brief drain on the jovian government's resources, which will likely curtail their actions against other factions for a time.
So there are sound reasons for the firewall agents to help the jovies rescue as large a number of humans from transhuman domination and exploitation as possible.
Now I think that's a good intro adventure for a GM to develop to suit his group. It shows firewall at work, has some complex motivations and would let the players see that maybe the jovies aren't just a bunch of goose stepping cross burners. After all, if large numbers of humans are being repressed, abused and enslaved, can one really condemn the jovies for their reactions to this treatment? Sometimes it's better to understand an enemy and try to deal with the causes of his anger than it is to simply respond to it with your own.
As a message, perhaps firewall would rather defuse and reduce tensions to reduce hostility than simply destroy one side and run the risk of escalation. That would seem to be firewall's main modus operandi.
I hope this little seed is all some people need to get some scenarios going.
"I learned the hard way that if you take a stand on any issue, no matter how insignificant, people will line up around the block to kick your ass over it." -Jesse "the mind" Ventura.