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eaton wrote: So, one question that came up in the playtest was the "Negate a social gaffe" Moxie Point ability. IT feels like an odd ability, as it's the only one of ALL the point actions that is basically about reversing a bad out-of-character decision using an in-character stat/ability.
A couple of the players suggested it would be more interesting if the ability allowed a player to spend Moxie negating [i]a different character's[/i] social gaffe, rather than just their own. Haven't thought too much about it, but agreed that that ability seemed not to fit as well as the others.
Quote: To me that seems not unlike Insights ability to generate a useful Clue even after your regular Investigation checks have turned up squat
Rob Boyle :: Posthuman Studios