Jump to navigation
ShadowDragon8685 wrote: Asyncs in a nutshell:
The Psi traits are huge drawbacks you have to pay CP to take, that enable a few powers, a rare few of which are hilariously OP and most of which are a complete and total waste of Rez, and heap you down with drawback after drawback.
FrivolousVector wrote: I'm trying to figure out what I should write out next. Hacking rules and how to make use of them?
A final note, since I found it while running through research: Phoenix is nominally a good cost-to-payoff trait. 10-20 points for a +20>+30 on WILx2 tests for Continuity. However, you can also invest 25 CP (total) to get the Hardening trait and become totally immune to the entire concept. Hurray!
Quote: Each time it is taken, the character’s maximum Moxie score is reduced by 1
Trappedinwikipedia wrote: I'm pretty sure its max current MOX, rather than the cap of ten. I think this because its the hardening rule from the mental health section of the book, but allowed at chargen.
Quote: Each time you harden yourself to one source of stress, your maximum Moxie stat is reduced by 1.
transhuman wrote: The player may choose one entry from the Stressful Experiences table (p. 215, EP), the Continuity Stress table (p. 233, EP), or any other specific experience that causes stress, such as specific psychosurgery procedures or Alienation Tests with a particular type of morph, with game- master approval.
FrivolousVector wrote: Think Speed. All morphs start with Speed 1. Add a mod, get Speed 2. Remove the mod, drop back to Speed 1. The hard cap of Speed is 3, which means you cannot exceed it, but things can alter your current Speed stat one way or the other.
R.O.S.S.-128 wrote: I bet that makes for interesting dinner table conversation. "And how does that make you feel?"
R.O.S.S.-128 wrote: Some GMs might even allow you to default to them in certain situations, some might instead have you default to your aptitude and take the knowledge skill as a complementary bonus.
R.O.S.S.-128 wrote: Of course, if it's something so out-there that nobody can possibly know, the GM won't allow the roll in the first place.
MrWigggles wrote: I get that having Knowledge X and having Application X do mean two different things. What I was trying to convey, that efficiency build wise, there isn't much bang for the buck.
FrivolousVector wrote: And you can feel free to weigh in wherever. I'm trying not to get too defensive, and new players should get the benefit of multiple perspectives. My goal in all of this is to be as impartial and correct as possible, so you could help me do that.
FrivolousVector wrote: I keep meaning to point out that down-time should also give points, so I'm glad someone else agrees with me (even preemptively). That's something I'd love to see more GM's running across more games. Every other tweak hadn't occurred to me, but it's solid concept and I'd start running that too.
FrivolousVector wrote: Ok, thinking hard to make sure we are on exactly the same page re: synthmorphs.
- Snip for Legibility -
You'll just have to deal with the morality of turning a human mind into a meatshield on your own time. You will also have to learn to move really really slowly or else you are going to have the worst barfstravaganza ever.
FrivolousVector wrote: If you really wanted to give your GM a headache, invest in the Psychosurgery skill & some Profession [Psychology], load up an Alpha in cold a storage server, and hop in when the need arises. Technically, you could easily use this as the therapist-inna-box for the entire party (especially cyberbrain-to-cyberbrain). Might have to wipe it every once in a while so it doesn't go batty, which leaves its own moral/ethical conundrums but conceptually it should work.
Benny89 wrote: 1. What is EP2 Core? I have Eclipse Phase Corebook, is this what you mean?
Benny89 wrote: 2. So with Synth skip blades and invest in unarmed?
Benny89 wrote: 3. What gear I should invest for Synth at character creation
Benny89 wrote: 4. Should I cap at 30 Aptitudes? What are core Aptitudes I should focu on in character creation for Combat character?
Benny89 wrote: 5. So should I just focus on always buying medichines or invest anyaway in Robotics etc + MultiTool to repair myself just in case?
Benny89 wrote: 6. What specializations would you recommend for combat synth? And what traits?)
Yes. By force of habit, I usually abbreviate the game (Shadowrun to SR)+ the edition, and then the book title, so SR3 Core is the core rulebook for Shadowrun 3rd ed. EP2 Gatecrashing is... you get the idea.