Well, I've been browsing the info on the first character preview, and I jotted down a few notes of things I've been able to deduce from it. See if you agree or disagree, and let's also try and figure out the things I definitely don't know.
COG: Cognition, your character's intellectual capabilities.
COO: Coordination, your character's ability to harness his morph's dexterity.
INT: Intuition, your character's perceptive skills.
REF: Reflexes, your character's reaction speed.
SAV: Savvy, your character's charisma.
SOM: Somatics, your character's ability to harness his morph's strength.
WIL: Willpower, your character's mental fortitude.
MOX: Moxy, supposedly something akin to Edge.
LUC: Presumed to be Luck, otherwise unknown.
DUR: Presumed to be Durability, otherwise unknown.
DR: Unknown, might have something to do with damage.
INIT: Initiative, assumed that the number in parentheses is the initiative modified by implants.
SPD: Speed, assumed to be akin to initiative passes.
Knowledge skills seem to include: Academics, Art, Interests, Language, Networking and Profession.
The trait ambidexterity has multiple levels, higher than 2 presumed to be necessary for creatures with more than 2 hands.
Certain morph traits seem to be represented as implants; octopi have chameleon skin and suction pads on their limbs (Grip Pads).
Motivations likely go both positively and negatively to represent movements and such that you might want to forward or hinder respectively. Might have in-game benefits.
So, what does everyone think?
Transhumans will one day be the Luddites of the posthuman age.