First Character Preview!

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Decivre Decivre's picture
First Character Preview!

Well, I've been browsing the info on the first character preview, and I jotted down a few notes of things I've been able to deduce from it. See if you agree or disagree, and let's also try and figure out the things I definitely don't know.

Aptitudes
COG: Cognition, your character's intellectual capabilities.
COO: Coordination, your character's ability to harness his morph's dexterity.
INT: Intuition, your character's perceptive skills.
REF: Reflexes, your character's reaction speed.
SAV: Savvy, your character's charisma.
SOM: Somatics, your character's ability to harness his morph's strength.
WIL: Willpower, your character's mental fortitude.

Attributes
MOX: Moxy, supposedly something akin to Edge.
TT: Unknown.
LUC: Presumed to be Luck, otherwise unknown.
IR: Unknown.
WT: Unknown.
DUR: Presumed to be Durability, otherwise unknown.
DR: Unknown, might have something to do with damage.
INIT: Initiative, assumed that the number in parentheses is the initiative modified by implants.
SPD: Speed, assumed to be akin to initiative passes.

Other notes:
Knowledge skills seem to include: Academics, Art, Interests, Language, Networking and Profession.
The trait ambidexterity has multiple levels, higher than 2 presumed to be necessary for creatures with more than 2 hands.
Certain morph traits seem to be represented as implants; octopi have chameleon skin and suction pads on their limbs (Grip Pads).
Motivations likely go both positively and negatively to represent movements and such that you might want to forward or hinder respectively. Might have in-game benefits.

So, what does everyone think?

Transhumans will one day be the Luddites of the posthuman age.

Help me get my gaming fix, if you want.

Colin Chapman Colin Chapman's picture
All in-line with my guesses.

All in-line with my guesses. As for the others:

  • WT: Weight? (some kind of indicator of bulk?)

  • DR: My first instinct was Damage Rating

Radioactive Ape Designs: ENnie and Indie Award nominated publisher of Atomic Highway!
http://radioactiveapedesigns.com

Decivre Decivre's picture
I was actually thinking Wound

I was actually thinking Wound Threshold (something to indicate the points in which your injuries would hurt the most) and Defense Range a little bit later.

Transhumans will one day be the Luddites of the posthuman age.

Help me get my gaming fix, if you want.

Colin Chapman Colin Chapman's picture
You're probably correct.

You're probably correct.

Radioactive Ape Designs: ENnie and Indie Award nominated publisher of Atomic Highway!http://radioactiveapedesigns.com

kylleran kylleran's picture
Don't wanna keep you in suspense.

In answer to your speculation.


Moxie is akin to edge or action points but works slightly differently.


TT is trauma threshold. The amount of mental stress you can take before suffering a derangement.


LUC is lucidity. How sane you are.


IR is insanity rating. If you ever get more mental stress than this you go pretty barking mad.


WT is wound threshold. The amount of physical stress you can take before suffering a wound.


DUR is durability. How tough you are.


DR is death rating. Morph go boom.

Knowledge skills belong to a class of skills we've termed field skills. So you'd read them in the rules as knowledge(field) or hardware(field) or profession(field) and fill in the specific field. We have common suggestions for each in the book but the sky's the limit really.

And finally motivations affect the regeneration of moxie.

Hope this helps.

Brian Cross
Posthuman Studios

Decivre Decivre's picture
Now what about the Interests,

Now what about the Interests, Networking and Art skills? Will they be akin to field skills and get special points relegated for them as well, or do you have to burn your normal skills to get what effectively amounts to hobbies?

Transhumans will one day be the Luddites of the posthuman age.

Help me get my gaming fix, if you want.

kylleran kylleran's picture
Yes they are field, but not

Yes they are field, but not just hobbies and interests. The networking skill in particular is vital for calling in favors. And in many of the reputation economy zones being able to not just create something, but create something of new or novel design is very very useful and makes people like you more. That's right, art is no longer just character fluff but actually something that has tangible value!

Brian Cross
Posthuman Studios

GregH GregH's picture
So I can have a character

So I can have a character like that gonzo playright from "Newton's Wake"? Cool!