By default, 1 in 10 rolls in the game will be a critical (success or failure). To me, this just seems a bit too high, especially in combat where a critical can change dramatically increase the damage dealt or render a character helpless due to a gun jam. For those who wish to reduce the frequency of criticals: Anything in the rules that would normally produce a critical instead produces a 'critical threat', which must be 'confirmed' by the roll of an additional d10 to become a real 'critical hit'. The player should call the outcome before rolling. If it matches, the critical is confirmed. Depending on the reduction factor desired, the outcomes may just be evens/odds (halving the number of criticals), up to calling the specific number (reducing criticals to 1 in 100).
Tue, 2009-09-22 21:46#1