Welcome! These forums will be deactivated by the end of this year. The conversation continues in a new morph over on Discord! Please join us there for a more active conversation and the occasional opportunity to ask developers questions directly! Go to the PS+ Discord Server.

EP: Noir and Pulp

6 posts / 0 new
Last post
Galactophage Galactophage's picture
EP: Noir and Pulp
This is an idea I had considered with my group before. We added some retro-futuristic aesthetics to Eclipse Phase, and altered the tone somewhat. Instead of a dark, hard scifi horror and conspiracy setting with high mortality rates for PCs, it's now a retro-futuristic ark, hard scifi horror and conspiracy setting with lower mortality rates. Why did I do this? So the PCs go from survival horror to pulp heroes. The cosmic horrors are still there, just the players can punch back a bit harder. This can significantly lessen the horror tone at times, and game balance changes a bit. There's a few ways to do this: Rules: -Boost number of times Moxie is used. -Increase points and skills at character creation (doubling is more than sufficient). Alternatively, use a different ruleset with less numbers and more action, such as Wushu. Aesthetics: -Art Deco comes back. (Perhaps a style of Neo Art Deco using modernized materials?) -Machines and manufactured items are curved, streamlined, and have fins. -Fedora hats and trenchcoats return as dominant fashion (fashion doing a full circle, essentially). -Weapons look like early 20th century firearms (Tommy Guns, Mauser C96 pistols, etc.) . I added some backstory fluff for this: Common types of tactical net weapon identification software got confused when it encountered archaic looking weapons. However, the weapons were actually modern ones that can shoot caseless ammo and have high tech parts under the hood. By the time this was corrected, the aesthetics of weapons were changed to further confuse tactical software. So, while it may look old, it's a high tech weapon in disguise, and more a choice of aesthetics than anything else. -A reason a lot of the retro stuff is common in new habitats and colonies is that some autonomist nanohackers dodged hypercorp intellectual properties by exploiting fads and items popular centuries before the Fall that had long since lapsed into public domain. Some Extropian hypercorps helped bring the fad to the Inner System. Other fun ideas: -There's a new type of swarm based morph, the Shoggy, only taking the shape of a blob instead of nanoswarm. The nano-blob is mostly made of organic molecules, isa construction/utility blob, and can form eyes and tendrils at will. It also shouts "Tekelili!" Originally made by HP Lovecraft fans. -Jovian Junta literally starts dressing like a certain infamous German regime for memetic purposes. -An Ego Hunter or mercurial uses a private detective type archetype.
"Ipsa Scientia Potestas Est."
marcoasalazarm marcoasalazarm's picture
Re: EP: Noir and Pulp
Anything that lets me use a Tommy Gun with impunity. Using the Eclipse Phase system for Pulp sounds good (and why not? Eventually, all fashions come back (except Disco... or maybe we haven't seen its resurface yet?)). I love the idea.
root root's picture
Re: EP: Noir and Pulp
root@Noir and Pulp [hr] While I haven't gone as far with it as you have, the noir and pulp addition to EP makes me happy. Given the stated nostalgia for pre-Fall artifacts and ideas, I can see a number of habitats taking this style up, and the idea of autonomist nanohackers is great. On a completely unrelated subject, there is a fanzine that is supposed to show up the first month of 2011, and there will be at least one graphic novel in it, and the artist for it is colorblind.
[ @-rep +1 | c-rep +1 | g-rep +1 | r-rep +1 ]
Kitsune1842 Kitsune1842's picture
Re: EP: Noir and Pulp
The words Space Cowboy come to mind. Just picture it, stetson wearing raiders out on the fringe, Firewall agents wtih bright tin stars and a tendency to quote John Wayne at people infected with the exsurgent virus while in the middle or running fire fights.... "Everythings nice and shiney Captain, not to fret" - Kaylee, Serenity.
Axel the Chimeric Axel the Chimeric's picture
Re: EP: Noir and Pulp
I had a game once called Everything's Bigger on Verge, all about colonists on a world whose Pandora Gate refused to work anymore. They had been forced to adopt the cowboy lifestyle, primarily because the only safe places on the planet to colonize were on or near a large desert, called the Great Ellzee Desert. Because they had been sent through with few fabber blueprints, and little metal, mining tools were in short supply, meaning all habitats were wooden buildings. Because vehicles couldn't be build cheaply, they rode local wildlife (in this case, eleven foot long, horse-sized insects). Because metal was so rare and valuable, the Bule, a standard railgun slug, was the local form of currency (which caused the interesting inversion that synths were now a sign of extreme wealth). As for the Noir style, well... "Now you listen to me. If you don't get on that shuttle, you're gonna regret it. Maybe not today, maybe not tomorrow... Maybe never. You could always egocast. Still, get on it, it'll let you keep your morph."
root root's picture
Re: EP: Noir and Pulp
root@Noir and Pulp [hr] Hmm, sounds like Eclipse Phase: Dark Sun. On another note, I didn't get the EP noir graphic done, or even really started. New years resolution: do not open mouth and vomit up a promise that runs faster than I do.
[ @-rep +1 | c-rep +1 | g-rep +1 | r-rep +1 ]