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EP Core Rulebook Errata

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Dramatic Exit Dramatic Exit's picture
Re: EP Core Rulebook Errata
Good to hear, looking forward to seeing it :)
Albertorius Albertorius's picture
Re: EP Core Rulebook Errata
CodeBreaker wrote:
My suggestions for this current errata. *Have an extra look at the Full Auto changes, most notably the change to extra damage. As I have already laid out in other threads, Full Auto is, currently, without this errata, already almost entirely useless. The only time an optimal character ever uses Full Auto is either when they are facing an extremely well armoured opponent, or they are using Suppressive Fire. Changing the extra DV from 1d10+10 (avg. of +16DV) to 2d10 (avg. of 11DV) is a massive nerf to its viability. The loss of 5DV might not seem much like, but it very quickly adds up. There is now almost no reason to ever use Full Auto against any opponent. In fact the only reason now is to get that extra +10 to hit. My suggestion is simple. Increase the additional DV to 3d10, and the attack bonus to +30. That puts it back to par with Burst Fire, as well as making it potentially much more accurate.
It has been changed to +30 and +3d10 in the final version.
Quote:
*I still feel the Plasma Gun is a bit weak. The increase in damage is nice, but perhaps make it Semi-Auto? Keep the cooldown, keep the added fire thingy, but make it able to fire a bit quicker.
It is 3d10+20 SA in the final version.
Quote:
*Change the maximum armour from the new DUR limit to DUR/2. The new DUR limit doesn’t really effect anyone but the heavy Synths, and even then it isn’t a problem. Half DUR on the other hand would be felt by everyone.
Still DUR ^_^
fellowhoodlum fellowhoodlum's picture
Re: EP Core Rulebook Errata
Now that 3rd printing is finalised, is there a seperate errata document up for download somewhere?
AdamJury AdamJury's picture
Re: EP Core Rulebook Errata
fellowhoodlum wrote:
Now that 3rd printing is finalised, is there a seperate errata document up for download somewhere?
The errata file is here: http://eclipsephase.com/downloads/eclipsephase_errata_major_1.2.1.pdf And posted on the resources page. :-)
Smokeskin Smokeskin's picture
Re: EP Core Rulebook Errata
One change I don't get is the Agonizer was made SS. Sure the secondary effect was powerful, but the ability to do a bit of damage on top didn't really change that imo.
RobBoyle RobBoyle's picture
Re: EP Core Rulebook Errata
Smokeskin wrote:
One change I don't get is the Agonizer was made SS. Sure the secondary effect was powerful, but the ability to do a bit of damage on top didn't really change that imo.
It's more that in order to drive someone off with the pain, you have to hold the beam on them. Just flashing them with it and moving onto the next target wouldn't be the same.

Rob Boyle :: Posthuman Studios

Smokeskin Smokeskin's picture
Re: EP Core Rulebook Errata
RobBoyle wrote:
Smokeskin wrote:
One change I don't get is the Agonizer was made SS. Sure the secondary effect was powerful, but the ability to do a bit of damage on top didn't really change that imo.
It's more that in order to drive someone off with the pain, you have to hold the beam on them. Just flashing them with it and moving onto the next target wouldn't be the same.
That makes sense. But by making it SS the damage output went way down. I think I'll keep it SA but the pain effect only applies if you stay on the same target.
Attic Attic's picture
Re: EP Core Rulebook Errata
Repetition in the EP-Core-3.1. PDF on page 328: "Examples of advanced nanotech include COTs (p. 316), medichines (p. 308), smart dust (p. 316), and smart dust (p. 316), among others."
Yerameyahu Yerameyahu's picture
Re: EP Core Rulebook Errata
Used to be utilitools: "Examples of advanced nanotech include COTs (p. 315), medichines (p. 308), smart dust (p. 316), and utilitools (p. 326), among others."
Dramatic Exit Dramatic Exit's picture
Re: EP Core Rulebook Errata
It's so important, it's [url=http://www.youtube.com/watch?v=p-JfFYZHZLQ]worth mentioning twice[/url].
CodeBreaker CodeBreaker's picture
Re: EP Core Rulebook Errata
Page 252, opening page of the Game Information chapter. The Spoiler Alert sidebar is set a tiny bit too far into the page, a couple of pixels at the default zoom setting, and needs to be nudged to the left.
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JimJim JimJim's picture
Re: EP Core Rulebook Errata
Minor one: On page 138, under "Remaining Stats" (the finishing touches section of character creation), the formula given for Initiative is still the old one. It seems to be correct everywhere else I've looked.
The Demon Code The Demon Code's picture
The temperature of space can't hurt you.
The errata (and presumably the latest printing) states that:
errata, pg 4 wrote:
“Additionally, characters trapped in space without adequate thermal protection suffer a –10 modifier to all actions and 2 DV per minute from the extreme cold and other factors.”
However, space is mostly empty so the conductive/convective heat transfer will be dwarfed by the heat transfer due to radiation (thermal radiation) and the temperature of space itself will only have an extremely small effect on ones well-being, certainly not enough to even be mentioned. Additionally, the rule implies that Light Vacsuits, Standard Vacsuit, and Temperature Tolerance (which only protect down to -175/-75/ and -30 degrees Celsius, respectively) will not protect you from taking damage every minute in space. Suggested Fix: Change "the extreme cold" to "thermal radiation" or "heat transfer due to radiation".
Arenamontanus Arenamontanus's picture
Re: The temperature of space can't hurt you.
Temperature in space is pretty complicated: thermal radiation is much less efficient than convective heat transfer at moving heat, but there can be a *lot* of it. It also means that objects in sunlight can easily become quite hot while objects in shadow near them are very cold: heat conduction when touching *anything* unprotected is likely to cause damage. And if there is anything in or on the suit that can evaporate, it will do that rapidly and chill it strongly. Maybe the easiest phrasing is simply to say "...2 DV per minute from the temperature extremes.”
Extropian
The Demon Code The Demon Code's picture
Re: The temperature of space can't hurt you.
Arenamontanus wrote:
Maybe the easiest phrasing is simply to say "...2 DV per minute from the temperature extremes.”
This is better than what it is currently, but sort of misses my point: thermal energy transfer (heat), not the temperature, should be the mechanism that causes damage.
Darvon Darvon's picture
Re: EP Core Rulebook Errata
Only a minor error: On page 325, in the table "Toxins", unter "Nanotoxins" the first entry is "Degen". I think it should be "Disruption" instead.
anth anth's picture
Re: EP Core Rulebook Errata
I like the changes made to armour. I think a few more words should've been updated though. The Robotic Enhancements to armour on page 310 has the three types of armour say some variant of "increases the bot’s built-in Armor to", I think it should be "increases the bot’s built-in Armor by". Without this change then a Case can be given as much armour as a Reaper, which seems reasonable in a "just because you can doesn't mean you should" sort of way. Unfortunately it also means that a Reaper can't get an armour upgrade. Although this isn't in the book itself there is a comment in the Errata about turning a Reaper into a tank by giving it armour of 32/32.
CodeBreaker CodeBreaker's picture
Re: EP Core Rulebook Errata
In a similar vein, there appears to be a discrepancy between page 310 and page 194. PG. 194: Note also that the armor inherent to a synthetic morph or bot’s frame does not constitute a layer of armor (i.e., you may wear armor over the synthetic shell without penalty). PG. 310: These armor modifications add to the synthmorph’s built-in Armor rating. They are not compatible with worn armor. Those two quotes make the intention ambiguous.
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Janusfaced Janusfaced's picture
Re: EP Core Rulebook Errata
I check native languages and high-rep in sample characters and I think I find some statistic errors. While I might misunderstand, I'll post them. the Corerule Anarchist Techie(p. 154) INT is 20, so the natural Language skill rating should be 90. But it is at 85. Hypercorp Black Marketter(p. 160) INT is 20, so the natural Language skill rating should be 90. But Language: Native Portugese is at 85. Luner Ego hunter(p. 162) Language: Japanese(non-native) is at 85 without Expert Trait. Mercurial Investigator(p. 163) INT is 15, so the natural Language skill rating should be 85. But Language: Native English is at 90 without Expert Trait. Mercurial Scavenger(p. 164) INT is 15, so the natural Language skill rating should be 85. But Language: Native Japanese is at 80. Scum Enforcer(p. 165) INT is 15, so the natural Language skill rating should be 85. But Language: Native Spanish is at 80. Socialite Escort(p. 166) Doesn't have morph bonus in language skills. Titanian Explorer(p. 167) INT is 20, so the natural Language skill rating should be 90. But Language: Native Swedish is at 85. Ultimate Merc(p. 168) INT is 15, so the natural Language skill rating should be 85. But Language: Native Turkish is at 80. Sunward Direct Action Mercenary(p. 180) INT is 15, so the natural Language skill rating should be 85. But Language: Native Russian is at 90 without Expert Trait. And c-rep is 85. Aaccoding to p. 136, the Corerule, "No individual Rep score may be raised above 80" at character creation. Oversight Auditor(p. 186) INT is 15, so the natural Language skill rating should be 85. But Language: Native Hindi is at 90 without Expert Trait. Triad Soldier(p. 191) g-rep is 85.
Your average, everyday, normal, plain and dull transhuman Janusfaced's outpost(writtern in Japanese) http://janusfacedsoutpost.blog.fc2.com/
Janusfaced Janusfaced's picture
Re: EP Core Rulebook Errata
I think I found two more. p10, introduction of Berk Writtern as "hacker, neotenic morph", same as Sarlo. It was "security specialist; synth" in 2nd print. p137, example, right column, 2nd paragraph The character's REF is 20 and has +10 bonus for Pilot: Spacecraft and Pilot: Groundcraft skills. So I think those skills should be 10 (30). But they are written as "30 (50)".
Your average, everyday, normal, plain and dull transhuman Janusfaced's outpost(writtern in Japanese) http://janusfacedsoutpost.blog.fc2.com/
Janusfaced Janusfaced's picture
Re: EP Core Rulebook Errata
I have translated Sample Characters but I think I find some statistic errors. p.154, ANARCHIST TECHIE They has INT bonus at Aptutudes Table but doesn't has it at INT-based skills(Art: Sculpture, Languages, Perception and Scrounging). So I am feeling they shouldn't have INT bonus. p.157, BRINKER GENEHACKER They doesn't have SAV bonus but has it at Kinesics Skill(SAV-based). Since they doesn't have it at other SAV-based Skills, I am feeling they shouldn't have it at Kinesics Skill. p.166, SOCIALITE ESCORT They has COO bonus and doesn't have COG bonus. But they doesn't have bonus at Infiltration Skill(COO-based) and has bonus at Infosec Skill(COG-based). So I am feeling they should have bonus at Infiltration Skill, not at Infosec Skill. p.168, ULTIMATE MERC They has COG bonus at Aptutudes Table but doesn't has it at Hardware: Armorer Skill(COG-based). So I am feeling they should have it. They doesn't have INT bonus but has it at Scrounging Skill(INT-based). Since they doesn't have it at other INT-based Skills, I am feeling they shouldn't have it at Scrounging Skill. Thank you!
Your average, everyday, normal, plain and dull transhuman Janusfaced's outpost(writtern in Japanese) http://janusfacedsoutpost.blog.fc2.com/
Biscuithammer Biscuithammer's picture
Re: EP Core Rulebook Errata
So I've noticed that none of the movement systems have speeds listed. Are they located elsewhere?
Janusfaced Janusfaced's picture
Re: EP Core Rulebook Errata
Biscuithammer wrote:
So I've noticed that none of the movement systems have speeds listed. Are they located elsewhere?
Normal movement rates are listed at p. 191. So I figure they will be applied if morph description doesn't say otherwise (like Winged movement rate of Dragonfly morphs, at p. 144). That said, I am wonderng Neotenics morphs (with child-sized feet) can walk as fast as other morphs (with adult-sized feet). And I couldn't found flying movement rate of Neo-avians morphs (with Flight Advantage).
Your average, everyday, normal, plain and dull transhuman Janusfaced's outpost(writtern in Japanese) http://janusfacedsoutpost.blog.fc2.com/
Biscuithammer Biscuithammer's picture
Re: EP Core Rulebook Errata
Janusfaced wrote:
Biscuithammer wrote:
So I've noticed that none of the movement systems have speeds listed. Are they located elsewhere?
Normal movement rates are listed at p. 191. So I figure they will be applied if morph description doesn't say otherwise (like Winged movement rate of Dragonfly morphs, at p. 144).
But what about in situations where you have a non-standard movement system? Let's say my Synthmorph has ionic movement in addition to normal walking movement. What's the speed of the ionic movement going to be? Or is movement such an abstraction that specific movement systems don't have individual speeds?
Yerameyahu Yerameyahu's picture
Re: EP Core Rulebook Errata
A lot of the movement systems also don't make sense, or have unclear restrictions on their use; many things that come with Vectored Thrust specify that it's only for micrograv. :/ Personally, I do think it's 'yes' to your last question: numerical movement specifics just doesn't matter that much.
CodeBreaker CodeBreaker's picture
Re: EP Core Rulebook Errata
The lack of movement rates on the mobility systems really is annoying. I know it isn't official, but these are the numbers I worked out a while back; All movement types are purchased for the credit costs listed on page 310 of the Core Rulebook. They all start at 4/20 movement, and then are modified using the following figures and the costs are added/subtracted. Increase Walking Speed by 1 = 500 Credits. Also increases Running Speed by 4. Decrease Walking Speed by 1 = -500 Credits. Also decreases Running Speed by 4. Increase Running Speed by 1 = 100 Credits. Decrease Running Speed by 1 = -100 Credits. When purchasing movement speeds with favors, all costs are added together and then rounded to the nearest favor rating. All movement types have a minimum cost of Low.
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Yerameyahu Yerameyahu's picture
Re: EP Core Rulebook Errata
Handy, thanks. I didn't recognize you since you resleeved, CodeBreaker. ;)
Colin Chapman Colin Chapman's picture
Re: EP Core Rulebook Errata
Neo-Avian Morph Errata It is described as being small, child-like in size, and favored due to how little space and resources it uses, all like the Neotenic. It even has the same SOM limit. It is also described as having more articulated feet with opposable thumbs, as well as digits on the wings for tool use and manipulation. Due to these, it should clearly have the small target advantage of the Neotenic, the Prehensile Feet implant, and an adjusted CP Cost of 30.

Radioactive Ape Designs: ENnie and Indie Award nominated publisher of Atomic Highway!
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DeusX DeusX's picture
Re: EP Core Rulebook Errata
In my first printing of EP, page 332 gives the stats for AI, but Kaos AI and Security AI seem to have essentially the same skill stats. Was this deliberate, I don't see a fix in the Errata? The stats given make sense for the Security AI - with a weapon skill and Profession: Security System 80. So what skills should we give a Kaos AI? DX
The Doomed One The Doomed One's picture
Re: EP Core Rulebook Errata
I really don't know where to put this but errata seems as good a place as any. I have recently discovered that i can no longer turn off the backgrounds for the majority of the sample characters with out turning off the character art as well. I can still turn them off in the second printing pdf but for some reason the character art has merged with the background art in the third printing for every character but the first two.
AdamJury AdamJury's picture
Re: EP Core Rulebook Errata
The Doomed One wrote:
I have recently discovered that i can no longer turn off the backgrounds for the majority of the sample characters with out turning off the character art as well. I can still turn them off in the second printing pdf but for some reason the character art has merged with the background art in the third printing for every character but the first two.
No technical issues with electronic files in the errata thread, please. Errata is about content. :-) Please update your PDF reader (I assume you're using Acrobat) to the absolute newest version, and give it another try. If it still doesn't work correctly, please start a new thread!
craigm craigm's picture
Re: EP Core Rulebook Errata
Core, 3rd Edition: p. 39 "Hundreds of millions of people must make do with very basic Splicers (p. 139), Worker Pods (p. 142), Cases (p. 143), or Splicers (p. 139), ..." 2nd Edition had: p. 39: "Hundreds of millions of people must make do with very basic splicers (p. 139), worker pods (p. 142), cases (p. 143), or synths (p. 143), ..."
Attic Attic's picture
Re: EP Core Rulebook Errata
Out of the context of the two sentences before this, I guess there should be a "way" between "... either when...". "As a rule, gamemasters should stick with 3 seconds per turn, but they shouldn’t be afraid to fudge the timing either when a situation calls for it." p.188 in Third P. PDF
Schpackmann Schpackmann's picture
Tai, the Example Character
Hi Forum! I'm new here... well, to be honest I registered specifically to post this, as it's really bugging me and I haven't found anyone depicting this error on this forum. ;) p.137, I'm actually looking at the third printed version. Could You please explain to me where did the example character Tai get her Pilot: Spacecraft and Pilot: Groundcraft skills rating 30 (50) in the second paragraph of the second column? Shouldn't those be 10 (30)? Am I missing something?
CodeBreaker CodeBreaker's picture
Re: EP Core Rulebook Errata
NVM, my mistake.
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Decivre Decivre's picture
Re: EP Core Rulebook Errata
CodeBreaker wrote:
Page 364; 'If the target succeeded but rolled lower than the virus, they are aware that they are slowly being taken over. This immediately causes them 1d10 points of mental stress.' I have a feeling that this particular ruling might have been missed in Blackjack changes for the 3rd Printing. As is, you want as low a MoS on the roll as possible, which is silly. I am fairly sure that it should be changed so that you succeed but roll higher than the virus.
Nope, that's correct. You only get infected if the virus wins the opposed test. If both of you succeed but you roll higher than the virus, you don't get infected at all. If the virus succeeds and you fail the test, you are infected but don't realize it. If both of you fail, you aren't infected either.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
CodeBreaker CodeBreaker's picture
Re: EP Core Rulebook Errata
You are correct. For some reason my brain decided not to work properly. Edited my post out.
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JimJim JimJim's picture
Re: EP Core Rulebook Errata
So, I'm doing a compare-and-contrast between the "baseline" octomorph in the core book, and the takko morph in Panopticon: Should the basic octomorph have the Grip Pads implant (or the equivalent)? The takko lists both grip pads and the +10 Climbing that the octomorph gets, but the meat morph only lists the +10.
Decivre Decivre's picture
Re: EP Core Rulebook Errata
JimJim wrote:
So, I'm doing a compare-and-contrast between the "baseline" octomorph in the core book, and the takko morph in Panopticon: Should the basic octomorph have the Grip Pads implant (or the equivalent)? The takko lists both grip pads and the +10 Climbing that the octomorph gets, but the meat morph only lists the +10.
What the octomorph has is not quite the same as grip pads. An octomorph has suction cups lining the bottom side of its limbs, but the takko morph does not. Instead, it uses microfibers to produce the Van der Waals interaction, granting them a slightly more effective form of gripping. The differences are pretty mild, though. Just note that an actual octomorph's suction cups tend to work better on smoother surfaces, worse on rougher surfaces. A takko sticks equally well on both, unless a material is specifically designed to inhibit the Van der Waals force.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Janusfaced Janusfaced's picture
Re: EP Core Rulebook Errata
Sample Characters Chapter A few Sample Characters (Criminal Hacker, Extropian Smuggler, Hypercorp Black Marketeer and Mercurial Investigator) have "Guardian Bot". But there is not such a thing. I am figuring it should be "Guardian Angel" bot. p. 330 In Pet Table, INITs are old version ((INT + REF) * 2). I think it should be the third-printing version ((INT + REF) / 5).
Your average, everyday, normal, plain and dull transhuman Janusfaced's outpost(writtern in Japanese) http://janusfacedsoutpost.blog.fc2.com/
Lalande21185 Lalande21185's picture
Lotus Coating
Hopefully this is the right place: On page 313, under lotus coating, 'superhydrophic' should be 'superhydrophobic'.
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