The trait( from eldrich.host)
This character is the owner or co-owner of their own small hypercorp, microcorp, or business franchise-or an active participant in an autonomist cooperative, collective, or work syndicate. This entity has its own reputation score in an appropriate social network; at the beginning of game play, this rep score equals the trait level x 20. As an owner/member, the character can call upon this rep score for favors, information, and goods, just as they would their own rep score. At the gamemster's discretion, this venture can provide other benefits, such as enabling opportunities for smuggling, making official inquiries, or providing a cover for clandestine activities. Though a character can handle much of their management/participation in their businesses or cooperative work project via the mesh and forking, the gamemaster should ensure that the relationship is not strictly a one-way street and occasionally place obligations on the character to take care of business affairs. The gamemaster and player should work together to define the nature of the business/cooperative, such as what it focuses on, where it is based, and the other important participants. These ventures are more than just another resource for the character to call upon, as they can also be used to sew new plot seeds or create new roleplaying opportunities. The reputation score of this venture should fluctuate during game play, much like a player character's. This may be in part due to the character's actions, but could also result from economic or political factors outside the character's control.
Positive ego trait (10 CP)
My GM is pretty chill and if we can explain what we wanna do and it fits character she will let it fly with whatever tweaks / skill checks she wants for balance.
Rez is generated about 2-3 each session.
My character is a scum engineer type with good skills in most hardware and some supporting knowledge as well as the party hacker.
I plan to set up a small corp on mars ( contacts their from the campaign sofar) and earn some credits for my character as well as have facilities for RnD robots and sythmorph designs(motivation) when i have down time. It will be staffed with 2 beta forks at first and then i'll see if it warrants expansion in some way, possibly offering some indentured contracts to the clanking masses on luna ( interest/contacts) to help get them set up in the martian outback n sleeved in a custom synthmorph in exchange for X time working for me.
im thinking roll 1d10 per rep level for the company each in game week and then thats howmany thousand credits earned. or maybe 1d100 p/rl and thats how many hundred credits earned?
Rep can fluctuate based on rolling maybe d10? 1-5 being minus 1-5 rep and 6-10 being plus 1-5 rep but to make gains will be a full downtime task dedicated to building the corps rep presence.
What would you do with the trait ? has anyone used this in game before and what were your experiences? What have you done for the mechanics of the trait ? earning rep n credits as well as losing them and overheads?
Any advice and input would be appreciated :)