I'm a relentless homebrewer, always tweaking whatever system has my fancy, and for the last couple of years it's been EP. Over the next few weeks I'll hopefully be airing a couple of my least terrible ones, starting small and working up. This one's extremely simple, but I wanted some feedback before including it in the "what you need to know" pack I'll be providing to my new players when we kick off a campaign in February.
Double Specialisations: During character creation you may take a Double Specialisation in a skill for 5CP, granting you a +20. The downside is that you have to take a -10 in one other specialisation field of the same skill. GM's decision on what qualifies as an equivalent disadvantage is final. For example you might be a rentacop with a ++ in Pistols and a - in Rifles; or you might be a Hardware: Aerospace monkey with a ++ in Martian Planes but a - in Spacefaring Vehicles.
I'm also considering the following addenda:
- Increase price to 10CP
- Instead of being a -10 to one area, make it a -10 to all non-Double-Specialised fields
- May not be taken to increase a skill over 70
- Requires a base attribute of at least 15
- Requires a base skill level of at least 30 (as per standard specialisations), or possibly 40
Discontinuity is a lifestyle choice