Thinking about buying the 2nd edition if the game system has been fixed. In the 1st edition game system the combat system did not work in my opinion. The setting as I understand it has basically remained the same, so the benefit of the 2nd edition is mostly a improved game system.
Does the 2nd edition game system drastically reduce the number of dice rolls to something comparable to other game systems, like 1 to 4 dice rolls to resolve one combat orientated character's actions in one combat turn.
The 1st edition did not work in my opinion because the number of rolls was so excessive as to render combat effectively unplayable.
For example to resolve one combat orientated character's actions over one combat turn.
Max Speed 4 can have up to 4 actions during a turn. But lets assume they just have Speed 2. So 2 actions.
Each action they can make 2 attacks per burst fire weapon and can have one weapon in each hand/limb. A morph octopus has more 2 limbs, but lets assume the shooter is in a human morph giving them 4 attack rolls per action for a total of 8 attack rolls in the turn.
Each burst fire attack can attack 2 targets. The targets get to roll fray to dodge so 16 rolls to dodge over the turn.
Each attack that hits rolls damage. Lets assume only half the shots hit, so that is 8 damage rolls.
Each attack that causes damage may result in a wound or wounds triggering a roll to not be knocked down or pass out, lets assume half of hits cause wounds so that is another 4 rolls.
In total that is 37 rolls to resolve one combat orientated character's actions in one combat turn, and the worse case scenario is in excess of 100 rolls to resolve one character's actions in one combat turn.