Hey, folks! Thanks for having me on board.
I've been reading Eclipse Phase for some time now, enjoying it a great deal, and I'm FINALLY gearing up to run it (1st edition). My group is really keen on the setting, and we've all had a good time going through the random lifepath generator in Transhuman. While there's a ton of questions that I'm sure will come up over the next little while, this is the major one that's been poking at my brain: how do you go about determining if a particular morph is available at the other end of a destination via farcasting? What are the general demographics of morph models in various locations?
Now, I am reasonably certain that there aren't any real definitive answers in the books beyond "this area is 55% biomorphs, 32% synths, etc" - and that level of detail isn't even uniformly described for all areas/planets/habitats either. I expect a certain amount of GM fiat will be required no matter what I do as well, but I'm hoping that this is a question that many of the rest of you have had to answer for yourselves, or at least have had to figure out how to adjudicate it.
For example: The player group needs to egocast to Elysium on Mars. Player 1 requests morph A while contacting his rep network, player 2 requests morph B, player 3 requests morph C. How do you determine their success rate? Obviously some morphs are are rarer than others, and this varies by location (eg. uplifts might be harder to come by in most of the inner system due to prejudice forcing them out, or possibly easier in some cases with some incentive because many egos won't want to be stuck in one; a Steel morph would be easier to track down on Luna vs. Ganymede, an octomorph is more likely to be found on Ceres than on Mercury, etc.) - but it'd be nice to get some details.
How have you handled this? MoS determines how far you can swing a random roll on the morph table one way or the other (allowing players some agency without just outright picking), creating some general modifiers to a Networking test to track down what morph you want (eg. uplifts are -10 in the inner system, no modifier in rimward systems, +10 in specifically uplift-friendly habitats), or something else? While obviously an answer to this can be "The GM decides" (as always), I'm hoping for something more specific than that if you've got some info that can help me out - but I'm open to any and all input the rest of you may have.
Thanks in advance for your time and assistance!