I find myself between a rock and a hard place. I had my fair share of GMing experiences and got good rep for doing it. Yet, i can't satisfy my adventure "writing" skills, meaning planning beforehand and crafting something that fulfills the storyteller in me. I'm adept at improvisation, mostly because i dive into backgrounds and can handle the ideas players come up with.
But, i seriously want to plan this adventure ahead because it is intended to introduce my Shadowrun group to Eclipse Phase somewhere in the next months.
I'm looking for guidelines, tutorials, checklists or something on writing adventures/campaigns, what to look out for, what to consider, how to get players a good grip on entering Eclipse Phase, especially people who aren't into SciFi that much (i think EP is awesome enough to hook them once they are halfway familiar).
My brainstorming right is stuck on those facts:
- Players don't know jack about EP and shouldn't be required to read through the whole book to understand every nuance of the setting.
- Background could reflect this. Possibly held in cold-storage or cryo (idea was posted here some time ago).
- Group should have a need to be together, easiest solution would be an enemy they can pursue, either voluntarily but the option to force the players (or blackmail) should be there.
Sketch: Players are woken up from their storage on a remote facility in the Inner System, Station gets attacked, guy behind it becomes enemy. ??? Profit!
As sketchy as can get, but you probably see why i need help.