I'm having a hard time striking a balance between opponents that wont absolutely slaughter the undersized party I will be GMing for shorty but are competent enough to do their jobs and work in number that make sense for their job.
Verisimilitude is very important to me and I understand that I should be structuring their missions around non-combat and trust me, I already am. However that doesn't mean I am willing to Fiat the party out of a bad situation if they get caught or they make the choice to engage in direct combat to achieve a goal. I just want to make sure they aren't always having to replace their morphs and restore from backups.
The party currently has:
An infiltration and combat focused character who has a Ghost Morph and a Reaper in storage. Has 9 Moxie.
A hacking and social focused character with a lot of rep. Uses a Sylph and a Ghost in storage.
A social and academics focused character. Uses a Exalt morph and has disposable Cases modified with industrial armour and gas jet systems. They intend to use Forks in these.
The npcs in Prime didn't really help me out very much. Some of them seemed easily capable of killing party members, stack non-retrievable. I'm looking for corporate police types that would would expect to find in the Inner system and would work with large logistical support networks on whatever Hab they are on.