I've just discovered the game and the site, and am surprised and pleased that a game will soon exist serving Richard K. Morgan style sci-fi.
I'm also pleased that the rules are billed as simple (though hopefully robust) so as to not get in the way of the game.
From the other press material, I see that it's a percentile-based system, but that's about it. So, other than "roll under a skill on % dice," what else can be told about the core system mechanics?
How do attributes, talents, etc. affect all this?
I'd like to get a feel for the core concepts behind the system rather than getting too specific.