I've been having Shadowrun on my mind for the past couple of months, having managed to get a group together who. Unfortunately, EP was passed up and I wonder often if it's percentile system is too daunting, both in character generation and combat. I ran the QSR scenario with another group of friends who've played CoC/Basic Roleplaying and Warhammer Fantasy and, even though both those use percentile mechanics, they found the EP ruleset to be overly complex when it came to combat.
As I said, I have Shadowrun on my mind, and could not stop from noticing the similarities between EP and SR4 ruleset. One of those things I've been debating with myself is that if it would be easier to convert EP into SR4 or an SR4-similar ruleset. I've done some basic math with the conversions (such as dividing Aptitudes and other skills down by 5 ratio; dividiing average DVs, APs, Durability, and Wound Thresholds by 3) and possibly fudging the rules in some places (such as melee weapons, as the average DV before SOM actually gives a higher damage value than SR; and possibly leaving armor ratings alone, as "1 hit adds 1 box of damage" will jack up damage from single hits).
Is this a lost cause or is it something that people would actually want? I'd like to transition SR groups easier to EP.
Also, converted stats for morphs bring up some interesting questions (Flats would actually have max of a 4 BODY/STR and not a 6, like in SR4, which asks the question is 4 is reachable with training and exercise, while 6 only reachable with good genetics?)