After reading the naval combat thread I started to wonder how long things take to build in EP. Im sure this will become a issue for many GMs. Humanity had it self a extinction event at the fall -and had most of its infrastructure destroyed. So much infrastructure would be gone, not only do many things need to be repaired & replaced, But even rational military advisors would call for mobilisation & military mustering, to meet the next wave. This get me into thinking of what large scale defence projects that are in the pipeline. And that these military mustering, projects & research could by themselves become potential extinction events. Even with nano, large things may take a large time to build & also need time to move to its optimal or intended position. 10 years for large construction projects are almost not enough IRL. (unless its in China). Whats EPs "oppenheimer" doing? constructing or moving into position? There exist some rules on this, objects construction time varies but roughly it take 1hour per cost category (page 285), but suppose its a gigantic structure like a space station or a space ship, or a impressive death laser of doom? 5 hours? ok expanding with 5 additional levels of exuberant cost. 10 hours? I think there are more factors to consider & lifting the subject of construction time cost, guideline (and timeline), too. Despite that a DM is the sessions God & things are often built by the speed needed for plot (and his vision).
—[img]http://boxall.no-ip.org/img/tc_userbar.jpg[/img] [img]http://boxall.no-ip.org/img/exh_userbar.jpg[/img] [img]http://boxall.no-ip.org/img/argo_userbar.jpg[/img] [i]"To find fault is easy; to do better may be difficult."[/i] Plutarch