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DivineWrath wrote: I want to design a new morph so it has the right number of MP for its design. I'm looking for rules like the morph creation rules on p. 221 in Transhuman (now outdated).
Quote: The rules for sniffing (page 245) say that eavesdropping on a connection is a hacking test, but what is the firewall of a connection? Do you just use the firewall of the device who's connections you're sniffing?
eaton wrote: From the context (and the way network traffic hijacking works IRL) sniffing is a matter of intercepting open-air traffic on the mesh, so there's no actual defender whose firewall value would apply. Thus, simple test instead of opposed test.
Quote: If it was a simple test it would be an Infosec test, not a hacking test, no? Plus, the Firewall value represents passive security, so you could justify it as more secure systems sending more heavily encrypted messages.
Grim G wrote: 1) I've already mentioned that poly rifles make sniper rifles obsolete. And that they are most likely supposed to be battle rifles instead. I'm just bringing it up again because it didn't look as though anyone acknowledged it.
Androminous wrote: Besides the issue with making the sniper redundant, there is a lot of ambiguity with the poly guns. Do you need to take an action each of the three turns to reconfigure them or is it automatic (initiated with a quick action?) Do you need to carry extra parts (a sniper rifle has a significantly longer barrel than an SMG, and probably wider too?) What happens to the magazine, is it transformed with the gun (ejecting the loaded bullets) or ejected?
But all of the above can easily be solved by the GM, but I’m usually not motivated to use my time on such mechanical details (and arguments since ambiguous text will be interpreted differently.) My main concern is the usefulness of the concept since each configuration needs its own ammo. What is the point of a polygun pistol being concealable in hold-out configuration if you need to carry a couple of banana-clips for the machine pistol configuration, some bulky heavy pistol clips for stopping power and perhaps a medium pistol clip or two for the extra capacity? Even though the game advises not to track ammo, a minimum of realism is requires and anyone carrying a handful or two of magazines will have them detected at even a superficial examination even though the gun remains undetected. The same goes for the poly rifle, carrying enough ammo for all configurations is a considerable load. I can’t see any realistic use for the poly weapons as written in any force or scenario - maybe except for some rich and clueless hypercorper who wants to flaunt that he can afford expensive but useless toys.
Quote: Both of these tests together constitute a single task action.
DivineWrath wrote: This is an attempt to make rules for programing ALIs.
DivineWrath wrote: Mental health. The book does mention that ALIs can suffer stress, but it hasn't made clear what will stress ALIs. At least I haven't seen any rules. Hopefully its not the same things as for egos, otherwise they may suffer mental problems before the player.
chaos_forge wrote: DivineWrath wrote: This is an attempt to make rules for programing ALIs.
I like these rules. I'll definitely use them in my games unless/until we get an official version of the rules.
DivineWrath wrote: An extreme edge question. What happens when you try to jam a robot (or anything with a puppet sock) while suffering wound penalties?
Normally, you would suffer wound penalties when doing something while wounded, but when you are jamming, you're not using your own body and you're pretty distracted (-30 penalty to perceive and other physical actions with your physical body). I'm kinda thinking that you get to get to ignore those wound penalties.